Fangames > Engines
I Wanna Be The Studio Engine YoYoYo Edition
Kyir:
That was about 8 years ago though. You can already play fangames with controllers so there's not a huge point to getting them on consoles.
zaphod77:
I never have trusted key profilers, and have always experienced lag when i've used one.
It's hard enough dealing worth lcd lag when trying to thread the needle. add controller conversion lag to that...
I'm fine with playing games on pc. but thought someone else might wanna try it.
YoYoYoDude1:
--- Quote from: Archee on January 04, 2016, 04:09:34 AM ---Text is absolutely unreadeable sometimes, so I've made a simple draw_text_overlay script to make it better:
Would be pretty nice to see it in engine if you're going to update it.
--- End quote ---
Sorry for the late reply, I took a little bit of a break from working on the engine but I'm updating it again now.
Thanks for the suggestion! I just put up an update to the engine with this in it and a bunch of other small improvements.
copy:
I found the code very useful to understand the jump physics of IWBTG, since I'm not using an engine. Thanks!
YoYoYoDude1:
Hey guys, so I just put up a pretty sizeable update to the engine with a few new features such as native controller support and slopes.
As always, let me know if there's any bugs involving the new features. I thoroughly tested everything so I'm almost 100% sure they work correctly, but they're a bit complicated so it's always possible that I missed something.
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