Fangames > Engines
I Wanna Be The Studio Engine YoYoYo Edition
Archee:
Text is absolutely unreadeable sometimes, so I've made a simple draw_text_overlay script to make it better:
--- Code: ---///draw_text_outline(x,y,text,textcolor,outlinecolor)
var _x;
var _y;
var text;
var color;
var outlinecolor;
_x = argument0;
_y = argument1;
text = argument2;
color = argument3;
outlinecolor = argument4;
draw_set_color(outlinecolor);
draw_text(_x-1,_y+1,text);
draw_text(_x-1,_y,text);
draw_text(_x-1,_y-1,text);
draw_text(_x+1,_y+1,text);
draw_text(_x+1,_y,text);
draw_text(_x+1,_y-1,text);
draw_text(_x,_y+1,text);
draw_text(_x,_y-1,text);
draw_set_color(color);
draw_text(_x,_y,text);
--- End code ---
This is how it looks in game in debug overlay:
Would be pretty nice to see it in engine if you're going to update it.
zaphod77:
I just realized something.
GS Studio Pro can export to CONSOLES. (playstation 3/4/Vita, Xbox One,)
So all those people who were whining about IWBTG for consoles...
You still have to copyright clear the assets, (i know this removes all the fun) but with this engine, and some effort with controls, it should actually be possible to make I Wanna Be the Console Game. :)
Kyir:
I didn't realize anyone was whining about that.
zaphod77:
Well, enough people asked to piss off kayin, so...
https://kayin.moe/iwbtg/forums/index.php?topic=1604.0
just_another_Guy:
--- Quote ---Well, enough people asked to piss off kayin, so...
https://kayin.moe/iwbtg/forums/index.php?topic=1604.0
--- End quote ---
That was funny to read.
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