Fangames > Engines
I Wanna Be the Engine KS Edition (For GMStudio)
LoneTree_tv:
I think so. I'll try reinstalling just in case.
infern0man1:
--- Quote from: LoneTree_tv on August 04, 2015, 11:46:03 AM ---I don't know if this has already been addressed, but...
I found something wrong with saving.
If you save on the floor, you get stuck in it and can't move left or right until you jump.
--- End quote ---
I can't offer any help on the issue at hand since I know nothing of this engine or how GM:S works, but I would like to point out that this bug is prominent in some of the more standard engines, such as yuuutu and ねころん editions, although it only happens with miniBlocks. As verve said above, maybe you have a previous version that doesn't have this fix, but idk.
Stepcore:
--- Quote from: LoneTree_tv on August 04, 2015, 11:46:03 AM ---I don't know if this has already been addressed, but...
I found something wrong with saving.
If you save on the floor, you get stuck in it and can't move left or right until you jump.
--- End quote ---
Most likely this same issue as that was one of the problems I experienced when I had the beta update:
--- Quote from: klazen108 on July 14, 2015, 07:00:55 PM ---Warning note: to anyone experiencing Stepcore's issues of aligns not working, check your Gamemaker Studio version (it's in the title bar). If you're on 1.4.1598, downgrade to 1.4.1567. 1598 is a beta version, and therefore not guaranteed to be stable. I have submitted a bug report to yoyogames regarding the issue, and hope to see it fixed before the changes in 1598 are rolled into the stable branch.
You will probably need to uninstall gamemaker, then install this version. Make sure you pick that you want to recieve updates from the stable channel - right click the GMS icon in your system tray, and choose "Stable Update Channel":
--- End quote ---
klazen108:
Hey guys,
Yoyo sent me the updated physics code from his testing, and I've included it in a new update for the KS engine - it should simplify things and fix previous problems, like lack of bunnyhopping. Going forward, this engine will be more of a "clean" engine, like the Seph engine was for GM8.1 - we'll focus on the basics, like player physics and save/load code. If you're looking for a friendlier engine with lots of standard gimmicks in place and ready to go for your level design, I highly recommend you get the Studio Engine YoYoYo Edition instead!
I haven't done extensive testing with the new physics code since I'm bad, so if anyone wants to try it out, I'll leave it here for a while before releasing the official version. If there's any problems, let me know, you know the drill by now :Kappa:
Download the KS Engine v0.95
Kyir:
Praise Jesus
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