Fangames > Engines
I Wanna Be the Engine KS Edition (For GMStudio)
Derf:
I can't see any downsides of the top of my head.
There is a DLL here]=https://gmc.yoyogames.com/index.php?showtopic=315867]here which can check window focus for you but I'm not sure you want to bulk out your engine with what is essentially an unnecessary DLL file.
verveplay:
Can you maybe add triggers that trigger only after a certain other trigger has been triggered? It's sometimes usefull for more complicated level design, and it is a decently advanced programming. It's in the old engine.
Edit: maybe implement it into the one trigger there alaredy is? Like if you put in creation code
--- Code: ---trg = 2
key = 1
--- End code ---
it will trigger only after trigger 1 has been triggered, without "key" it would work normally.
pieceofcheese87:
--- Quote from: verveplay on August 04, 2015, 05:03:16 AM ---decently advanced programming
--- End quote ---
--- Code: ---if(global.trigger[key]=1){global.trigger[trg]=1;}
--- End code ---
This is literally all you need and you're golden.
LoneTree_tv:
I don't know if this has already been addressed, but...
I found something wrong with saving.
If you save on the floor, you get stuck in it and can't move left or right until you jump.
verveplay:
--- Quote from: pieceofcheese87 on August 04, 2015, 08:55:40 AM ---
--- Quote from: verveplay on August 04, 2015, 05:03:16 AM ---decently advanced programming
--- End quote ---
--- Code: ---if(global.trigger[key]=1){global.trigger[trg]=1;}
--- End code ---
This is literally all you need and you're golden.
--- End quote ---
Thanks piece :D I didn't really look into triggers to figure it out myself, i'm a very lazy guy ;-;
--- Quote from: LoneTree_tv on August 04, 2015, 11:46:03 AM ---I don't know if this has already been addressed, but...
I found something wrong with saving.
If you save on the floor, you get stuck in it and can't move left or right until you jump.
--- End quote ---
Not having this problem at all no matter what i do. Do you have the 0.9 version?
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