Fangames > Engines
I Wanna Be the Engine KS Edition (For GMStudio)
LoneTree_tv:
Yes, i did. I don't think I moved it to quite the right place, can you show or tell how your files look like?
Kyir:
So I'm just going to put this here since I'm not sure how much of this is a bug/fixable, but it turns out that controls still work for the game even if you open up another window and are doing stuff in that. I'm not sure how much of a problem this is really, but it seems like it might be an annoyance for people who do stuff a bit at a time.
Derf:
--- Quote from: Kyir on August 02, 2015, 03:00:11 PM ---So I'm just going to put this here since I'm not sure how much of this is a bug/fixable, but it turns out that controls still work for the game even if you open up another window and are doing stuff in that. I'm not sure how much of a problem this is really, but it seems like it might be an annoyance for people who do stuff a bit at a time.
--- End quote ---
Idk if this option is in GM:S but if you go into Global Game Settings there's a tick box for an option called "Freeze the game when the form loses focus", see if checking that works. I'd test myself but I don't have GM:S atm.
klazen108:
It's been like that in pretty much all standard engine fangames, due to the fact that left/right uses a keyboard_check_direct function which picks those up even when not in focus. If you'd like to disable it you can do what derf suggested. I'm wondering if freezing the game when out of focus would hurt anything, if not I might put it in by default with the KS engine because I've died many times in RMJ practicing jumps while a game was open in the background :Kappa:
Kyir:
The only downside seems like the fact that you wouldn't get to hear good background music while looking at something else.
But the plus side to that is that you wouldn't have to listen to guy rock while looking at something else.
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