Fangames > Gameplay & Discussion

Interesting Jump Concept

<< < (2/3) > >>

infern0man1:
I used Yuuutu edition after accidently triple jumping on a jump in Act Like a Masochist original. Maybe it's the fact that I used Win8 when I found this out as well.


Alhough Lemon uses a similar concept in Needle Reaper 3, though that may just be the wall vines doing. Not the damage block.

JGBMaster:
Wow. Congrats on finding this, man!

lemonxreaper:

--- Quote from: Kinata on July 21, 2014, 10:23:43 PM ---Are you sure? I tested damage blocks in Butterfly Nova and you can't do anything like that in its engine. Maybe one engine just fucked up the damage blocks.

--- End quote ---

the ones in that game have the block parent removed, just like in mine and just act like player killers rather than solid blocks...which I have no idea why the fuck they are in yuuutu. it doesn't make sense.

JGBMaster:
I've been trying to do this jump for tons of hours since I knew it was possible. I've actually made it! :atkHappy:

Here's the video :3


The problem is that I haven't been able to do it again D:

lemonxreaper:
you can actually do the same thing with water blocks, because yuuutu cant code or something.

i mean...I know why it works...but not why he would leave in the thing that causes it.



I guess il explain how these work, basically the kid checks if he is colliding with an area that is the blocks hitbox raised by 1 pixel if he can do a single jump.
hence why it works on the damageblock (since its also technically a block for no reason). its valign dependent if you hadn't guessed from that.
its the same for the water. but why it checks for the 1 pixel up instead of the regular area is beyond me. especially since this means if you are touching the bottom pixel of the water. you will still have the speed limiter. but you cant jump.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version