Fangames > Gameplay & Discussion
Interesting Jump Concept
Wolsk:
Is it maybe because if a spike and block overlap, you would die if you tried to stand on the block (if it weren't coded this way)? There are a few fangames that have that issue, and I've always wondered why. If not, then yeah, I have no idea.
lemonxreaper:
well for the block its the only way to check if the player is ontop, since you never truely collide with the block...as in overlapping. the issue you are talking about it easily fixed. but not many knows how.
what confuses me is why its coded like that for the water.
Kinata:
--- Quote from: petsson12 on January 16, 2015, 03:08:27 PM ---
--- Quote from: REBAG on July 21, 2014, 08:54:55 PM ---Are you saying I could do that jump by basically mashing the shift button as fast as possible?
--- End quote ---
Not exactly. Just because you mash jump doesn't mean you'll jump on the right frame. It's frame perfect, I should say.
--- End quote ---
If you press shift at every frame it should work :BionicBunion:
[/quote]
Not if you're on the wrong V-string.
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