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Interesting Jump Concept

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infern0man1:


I'm not shitting you when I say that the jump posted above is in fact possible. Because of the damage block, you can regain your single/double jump a frame before you actually die to it.

Just thought I'd share.

Oh, and ignore the graphics. That's for something else.

Zero-G:
do you mean cause of
 if(place_meeting(x,y+1,block) ?

REBAG:
Are you saying I could do that jump by basically mashing the shift button as fast as possible?

infern0man1:

--- Quote from: Zero-G on July 21, 2014, 07:15:15 PM ---do you mean cause of
 if(place_meeting(x,y+1,block) ?

--- End quote ---

I guess, though I'm no genius with how GM codes work in an engine.


--- Quote from: REBAG on July 21, 2014, 08:54:55 PM ---Are you saying I could do that jump by basically mashing the shift button as fast as possible?

--- End quote ---

Not exactly. Just because you mash jump doesn't mean you'll jump on the right frame. It's frame perfect, I should say.

Kinata:
Are you sure? I tested damage blocks in Butterfly Nova and you can't do anything like that in its engine. Maybe one engine just fucked up the damage blocks.

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