Fangames > Unfinished / Incomplete

I Wanna Restore the Balance v0.5

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vlhx:
dem credits :Kreygasm:

awesome game so far, definitely interested to see how the full game turns out to be


There seems to be some bug with screen transaction, if you move towards the corner of the screen that has two different screen transactions some funky stuff starts to happen

klazen108:
Haegoe: that part is a little tricky, but I'll give you a hint:
(click to show/hide)don't try and jump over and around the spike, and remember not to panic, take your time ;)
vlhx: yeah, if you take a screen transition right on the corner you can get warped to some weird spots. I intend to fix it, but I'll have to redo all my room transitions (thx based Lemon for the help), so for now just don't go to the corners :Kappa:

Thanks for the feedback guys, I hope you enjoy!  :atkHappy:

LoLGamer CCC:
So 3 of 19 fangames are shown in public.I'm one of the judges and I must say this was far better than the other 2 published fangames.

ForestFalcon:
So far I've usually been checking in at the other forum, but never saw this one there, so since I was trying out ones from the contest, thought I'd give this one a go. I played it on hard and actually had a lot of fun with it.

Love the idea of the triple jump being water specific so you don't have to worry as much about it being a game breaking power, and there was a nice amount of areas where the dash was either required or just made things easier. And you placed enough tutorials everywhere I never found myself raging from not knowing what to do.

One thing I've noticed with some fangames that have a vast number of screens to them is that they feel empty in some ways and incomplete, never got that feeling from this game. It was vast yet never felt like there were pointless paths leading to nowhere, I feel like I'd love to go exploring in this world especially once it's finished.

Anyway, there's not much for me to say in terms of what to improve on, the only thing I can think of is that with that eyeball boss (my gosh, that's got to be at Kirby's Zero 1 level of disturbing) I never really felt that there was any need to shoot those switches, it just seemed simpler for me to just ignore them, and deal with as the spikes were originally, but maybe that's just my way of doing it and others found it easier to switch the spikes when necessary.

Well, best of luck with the contest, of the ones I've tried I think you've got a very nice shot at winning with this one.

bleedingears:
Just finished the alpha (I think, just beat the triple jump boss and made it back to the water). Really enjoying this game, can't wait for a finished version.
The use of the dash gimmick is well executed, There isn't much use of the triple jump yet, but I can see it being used to great effect with the 'recharging' of the jump.
Graphics are stunning.
The water section with currents seems a bit jerky and temperamental, and I think the currents could look better. The whole game has a nice sheen over it, and these currents look cheap.

Great game. carry on!
 
EDIT: Ok definitely at the end now. Got back to the start screen/credits. Clever rout back. I love the open level design.

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