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Messages - infern0man1

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946
Video Discussion / Re: Brute of a Man Stage 6
« on: December 14, 2013, 10:39:50 AM »
Kinata is definately the first. Thats why he is god.

947
Video Discussion / Re: Brute of a Man Stage 6
« on: December 13, 2013, 04:04:34 PM »
Hi god. Wanna tell you that I'm a big fan

948
I like it, though i have no idea whay you do there since i never got that far in it.


i believe forestfalcon likes it too.

949
Unfinished / Incomplete / Re: I Wanna Be The Death Collab [Make A Stage!]
« on: December 07, 2013, 08:33:15 PM »
Hey star, I may not be able to finish my stage before the 31st. Could you either update the time or allow me to submit sometime after?

950
Meet and Greet! / Re: You already know
« on: December 05, 2013, 04:17:27 PM »
Well, I guess he's gone

951
Programming Questions / Re: game maker help
« on: December 04, 2013, 05:26:19 PM »
Hi, sorry about that. Here is the code I menuselect code that i changed

Code: [Select]
//カーソル移動
if(keyboard_check_pressed(global.leftbutton) == true){
  sound_play(sndJump);
  select -= 1;
  if(select < 1){
    select = 3;
  }
}else if(keyboard_check_pressed(global.rightbutton) == true){
  sound_play(sndJump);
  select += 1;
  if(select > 3){
    select = 1;
  }
}else if(keyboard_check_pressed(global.jumpbutton) == true){
  global.savenum = select;
  room_goto(sampleroom04);
}



I was also wondering how to play music with the play music icon. I dont want to play music from the game maker event because I dont want it to keep repeating. I read an earlier topic about this and it said to type if !sound_isplaying(song) { sound_loop(song); } on the creation code

Only problem is this is the code for the music player
 
Code: [Select]
//音楽を鳴らす
/**
詳しくは、Roomに配置されているplayMusicを
Ctrl押しながら右クリックをして
「CreationCode vを選択して中を覗いて下さい。
そこで、再生するSoundが宣言されています。
**/

so im not really sure how to get my track playing with that code

Thanks



First off, yuuutu edition originally leads to rSelectStage. From there you hop into a portal, which then saves your game afterwards.
alternatively, use menuSelect2. it doesn't require rSelectStage



for playMusic, the code stated is a bunch of broken-japanese characters that was used to help explain what to do originally. Don't do anything within the object. Just place it in the room and either ctrl+right click or just right click the playMusic object. then, in the object's creation code, use the if !sound_isplaying(...){sound_loop(...);}

Hope this helps

952
Programming Questions / Re: Camera object won't work correctly
« on: November 27, 2013, 09:15:02 PM »
Thanks. Locked

953
Programming Questions / Camera object won't work correctly
« on: November 27, 2013, 07:56:38 PM »
I place the camera object in the room, but the game doesn't seem to recognize it, because it shows the whole room on the screen. This worked before, but now it won't.


I'm using Yuuutu edition.

954
Got it because i may actually start on !Revolucion! someday

955
Off Topic / Re: Drinking games
« on: November 26, 2013, 03:18:37 PM »
OP deleted his account. Dunno why though

EDIT: Gotta read ALL new posts for now on.

956
General Games / Re: I ban you because...
« on: November 25, 2013, 10:24:32 PM »
Banned because I'm still from America...


:IceFairy:

957
General Games / Re: I ban you because...
« on: November 25, 2013, 03:32:38 PM »
Banned because I upvoted you too :3

958
Meet and Greet! / Re: Well hello, I'm your new administrator
« on: November 24, 2013, 10:42:44 PM »
Y'all left me in the dust :BibleThump:

Either way, you both'll do a good job

959
General Games / Re: I ban you because...
« on: November 24, 2013, 08:33:35 PM »
Banned because its only happened twice to you.

960
Unfinished / Incomplete / Re: I Wanna Be The Death Collab [Make A Stage!]
« on: November 23, 2013, 09:28:14 PM »
LEt it be know, I restarted stage.


Again. I gotta stick with something sometime :/

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