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Programming Questions / Re: Nekoron engine - white flash
« on: November 02, 2013, 11:30:25 PM »You can probably fix this if you go the init room > settings > creation code, and write room_goto_next();
Then, go to your init object, and place all the initiation data into the game start event instead.
I tried doing this, but everything fucked up (kid spawned in title room, when you press shift it takes you to stage select, where you proceed to die when you fall off screen.)