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Messages - Taprus

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61
Programming Questions / Re: Fading Spikes (need for coding help)
« on: May 24, 2015, 03:43:35 PM »
Well, I did something stupid nowl, I wasnt using the code you said, so I changed my code, didnt know how to use it, so it didnt even fade (nor disapear) and now I dont even remember my old code  :atkCry:
Could anyone help me how to do this ? (Im just doing this because I dont like how the faling/rising look, so I want something better)
I am even more confused than before

62
Programming Questions / Fading Spikes (need for coding help)
« on: May 23, 2015, 11:30:10 PM »
I am currently trying to do a spike that, when a trigger is triggered, it fades away and then detroys itself (stops killing the player).
The thing is, I can make it fade away, but it still kills you, and I know I have to make an alarm event that starts when a certain trigger is triggered and that alarm then destroys the object ( instance_destroy () )
But i dont know how to incorporate such thing!
Any help pls  :atkCry: ?

63
Nevermind fixed it

64
___________________________________________
FATAL ERROR in
action number 1
of  Step Event
for object menuSelect2:

COMPILATION ERROR in code action
Error in code at line 2:
   if(global.difselect=0){
             ^
at position 12: Variable name expected.


(That is the error that appears)
I only changed the difficulty select screen that comes with the engine, I didnt touch any of the code yet this shows up!
I have no idea what the isue is and I dont know how to fix
plz halp

Nevermind I fixed it, it was just that I named a sound file difselect without knowing that it was already something

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