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Messages - Ario147

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16
Video Discussion / Re: I Wanna Sunspike (No Boss)
« on: October 14, 2015, 07:03:48 AM »
Wtf is that movement in stage 1.

17
User-Made Creations / Re: I Wanna Kill The BLB [Shukuteki Tamatou]
« on: October 12, 2015, 12:06:38 PM »
Actually Sailor Mars is just a normal sprite but maybe because it is so big and has so many frames of animation it takes up alot of space.

Sometimes I just have stupid ideas wich I can't bring myself to not do, even tough I know they're stupid ^~^

I guess you just converted GIF/short vid into frames and put them together, but they are roomsized, so be careful with that, they might take a lot of space.

And yea, stupid ideas are something everyone does, that's why you put your game for testing, and play it yourself a couple times. :)

18
Off Topic / Re: what's the origin of your username?
« on: October 11, 2015, 05:08:44 PM »
When I was like 5-7yrs old I needed nickname that I'd use everywhere, so I was just thinking of something that sounds cool, and apparently that was my choice out of nowhere.

147 because this number is haunting me for some reason.

19
Meet and Greet! / Re: Hola, Ario jestem.
« on: October 11, 2015, 05:05:48 PM »

20
Meet and Greet! / Hola, Ario jestem.
« on: October 11, 2015, 01:06:17 PM »
Hello guys, I'm new here, I like needle and I play very good, I also make 10/10 games.  :atkHappy:

21
Meet and Greet! / Re: now I am become forum
« on: October 11, 2015, 01:03:43 PM »
TheFq :atkWut: TheFq :atkWut: TheFq :atkWut: TheFq :atkWut: TheFq :atkWut: TheFq :atkWut: TheFq :atkWut: TheFq :atkWut: TheFq :atkWut:

22
Meet and Greet! / Re: now I am become forum
« on: October 11, 2015, 12:55:31 PM »

23
Game Design / Re: Kamilia 3 All Gird for Game Maker
« on: October 11, 2015, 12:45:38 PM »
I guess you could say Star0z is... Greedy. (mm)

24
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: October 11, 2015, 12:11:26 PM »
Joining Kayin forums.

25
Meet and Greet! / Re: hi im a sheep @(✿◕ Y ◕)@/
« on: October 11, 2015, 05:50:48 AM »
Hola! :f

26
User-Made Creations / Re: I Wanna Kill The BLB [Shukuteki Tamatou]
« on: October 09, 2015, 06:36:28 PM »
I don't see how fresh new fangame creator and his first ever project can be AAA fangame, but this guy is pointed in the right direction, and he clearly has fun making this, so hopefully he will get better and better. This game compared to some shit and aids I made in the past when I was getting started is literally like happil clone to NANG. And when I was learning and making bad games no one really cared, but these days people can't stand anything below their standards. It's not only happil clone meta, it's retarded fangame standard meta where you can't dissapoint anyone with +50 viewers  on twitch so he won't ,,speak for community" just to get told that we actually dissagree. But wait, he doesn't care about our opinions. But wait, so why he speaks for community in his trashtalk? No sense, don't do that again. Anyone.

27
User-Made Creations / Re: I Wanna be the ArioTrap 2 (UPDATE 2015-10-10)
« on: October 09, 2015, 06:17:18 PM »
Big update:
https://www.mediafire.com/download/357p97fc6h5yp1b/I+Wanna+Be+The+ArioTrap+2.rar

Made some platforming improvements in stage 3-4.
Added few ,,secrets"  :atkHappy:
New TheKid sprite!
Stage 4 looks better now, not so bright, more contrast with background, less glowing spikes.

29
Game Design / Re: Ideas for stage effect.
« on: October 04, 2015, 07:58:30 PM »
Snowing in cave, grid lmao. Corners are already in Kappa

Reflections idk how and seems annoying for player.

Ice wisps tho sounds cool, problem being idk how to make them not restart on R in yuuutu engine.

Game is out but I still may update it so if any help with ice wisps/ other ideas tell me.

30
User-Made Creations / Re: I Wanna be the ArioTrap 2
« on: October 04, 2015, 06:12:16 PM »
How hard is it compared to the first one? I might try it tomorrow.

Ugh, I posted screenshots on delfruit, so hopefully tomorrow they will be approved, you will be able to  see yourself if it gets too hard or not.

Edit: They are here, first stage is sky.

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