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Messages - thebmxbandit11

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16
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: February 12, 2015, 12:40:00 AM »
I just think on the submit screenshot page there should be a little bit of text saying something like "please upload a screenshot that gives you an idea of what the game is like." 

I am not trying to say uploading the title is bad,  I think it should maybe be one of the shots.

Looking at this for example:
(click to show/hide)
really doesn't give you any idea what the game is

where this
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gives you an idea of what the game is like because just seeing the title I'd have no idea what sort of game it is or how to recognize it if I have seen someone play it before, but never knew the title.

If you only have a screenshot of the title handy that's fine, but I mainly think when you upload a screenshot it should say something to nudge people to upload something that shows what you can expect in the game.

17
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: February 11, 2015, 08:03:19 PM »
When people submit screenshots can we suggest that it be of the first screen, so we can get an idea of what the game is like instead of just a title screen which doesn't really show anything about the game.

18
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: February 10, 2015, 06:15:45 AM »
awesome site! Being able to see what type of game you are downloading before playing it is gonna be great :p

19
Gameplay & Discussion / How to prevent fangames from crashing on Windows 8
« on: February 09, 2015, 04:03:05 AM »
I was just trying to edit around k2 a little to make it work on windows 8 and accidentally stumbled upon a fix for (at least i think) all fangames that crash on windows 8.

Here's how to do it:

Step 1: download this file and save it anywhere https://www.mediafire.com/download/2hytbp9b2450ta4/dmsynth.dll

Step 2: go to C:\Windows\SysWOW64 , find this file, and click properties
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Step 3: Click advanced on the security tab
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Step 4: Click change owner(yours will have a different owner than mine)
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Step 5: Click advanced
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Step 6: Click Find Now
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Step 7: Scroll down to find "Administrators" (the one my mouse is on) highlight it then click OK
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Step 8: Click OK
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Step 9: Click Apply then click OK
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Step 10: Click on Administrators then click Edit...
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Step 11: Make sure you are still on Administrators then click Full Control (this should auto check all boxes)
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Step 12: Very Important Create a backup folder and copy your current "dmsynth.dll" into it
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Step 13: Copy the downloaded dmsynth.dll into C:\Windows\SysWOW64
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Step 14: Select "Replace the file in the destination"
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Then enjoy playing fangames without worrying about windows 8 versions or crashes :)

I only tested this on the Kamilia 2 Guy boss fight and some save in I wanna be the favorite difficulty, so please feel free to tell me about any issues. I've now thoroughly tested tons of games with no crashes.

Edit: some users are reporting that after a recent windows update that games crash again, This is because windows updated the dmsynth.sll file.  If this happened to you then just redoing the above guide will fix it once again.

20
Gameplay & Discussion / Re: A good explanation about the deal with aligns
« on: February 05, 2015, 02:29:36 AM »
Good basic explanation, I think it would help more if you put more example pictures up, such as optimal aligns for specific jumps that you commonly find in needle games, like corner jumps!

I made something like that a little while ago:
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21
This was my original idea for I wanna play an adventure game:

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Some spikes I made for it:

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An idea for the first boss and after beating him I was thinking u could go over the cave instead of in for a secret or something, that's why the danger sign is there:

(click to show/hide)

making art for this game turned out to be too time consuming, so I decided to tone it waaaay back and go simple for my first game.  At some point I might revisit this, but at the moment I am getting close to finishing a another fangame.
here's a screenshot from stage 1 of the new unfinished game I am working on atm:
(click to show/hide)

22
Not sure if you got the idea from me or not, But its already something in my engine for quite a while.
but nobody seems to trust my suggestions for this kind of thing cuz needle maker or something ര.༵ര

I got the idea from you.

But still hardly anyone does this, so I decided to make a post dedicated to this.

23
The best save is one that you can stand on and press "Z" to save or shoot like this:


I don't think there is any reason every game shouldn't use this along with bullet blockers.  It has all the good parts of both "s-saves" and shoot saves and when you want the player to only be able to save really close then just put bullet blockers around this and it turns into a "s-save", but "s" is replaced by the shoot key.

Here's the code for one:

Create:
Code: [Select]
image_speed=0;
saveTimer = -1;

Step:
Code: [Select]
saveTimer -= 1;

End Step:
Code: [Select]
if place_meeting(x,y,bullet){
  //sound_play(saveSound); //optional
if(saveTimer < 0 && instance_exists(player) == true){
  saveTimer = 30;
  image_index = 1;
  image_speed = 0.017;
  saveGame();
}}

//if you don't have global controls then switch the second part to to keyboard_check(ord("Z"))

if place_meeting(x,y,player) and keyboard_check_pressed(global.button4){
 // sound_play(saveSound); //optional
if(saveTimer < 0 && instance_exists(player) == true){
  saveTimer = 30;
  image_index = 1;
  image_speed = 0.017;
  saveGame();
 
}}

Animation End:
Code: [Select]
image_speed=0;
image_index=0;


Then for bullet blockers just make a 32x32 px object and set in the bullet object an on collide event that just destroys the bullet. 

24
I'll def use it as part of my planned video alien guide if that's okay

yea anyone can feel free to use it however they want.  Kefit said that he wants to chat about it first though for possible changes and maybe an expansion.

25
okay I now have the info filled in, if anything can be improved or is incorrect I can update it :p

26
Oh, didn't see the walk-off, forget about the T-Bone then. I'm not sure about the Inverts, since I never pay attention to my align on these, but I'm sure about Corner 1:

Corner 1 - Good: 1, 2, 3; Bad: None

There isn't much difference about what align do you use on these, so either is fine. Both are more of a matter of how are you jumping, rather than which align are you using. Also:

Upwards Plane - Good: 3; Bad: 1, 2
Corner 2 - Good: 2; Bad: 1, 3

@Editing with the new Corner 2, just found the right align.

Just found this https://www.twitch.tv/denferok/v/3644879 which would mean Corner 1 - good: 2 bad: 1,3

No clue what is really correct though.

27
Well, I never needed aligns for Corner 1 and Corner 2. Same for T-Bone and Invert. For the Upwards Plane, I always use the block right below the lower spike (I think that's equivalent to the 3rd Align, but I'm not sure).
I think this list needs a Corner 3, though (Basically, it's Corner 1, but with the Kid on the opposite side). I always need aligns for this one, but I don't remember what align do I use, so I'll leave it as a suggestion. Good luck with your list  :atkHappy:

The T-Bone is for the walkoff align, as in you can walk off and then use your second jump after passing under the top spike.  Not sure about the invert or if any aligns give you 1 more frame of leeway.

I did update the info-graphic with the corner you suggested.


Lastly if someone does know the aligns could you please format the reply like this:

Corner 1 - good: 2, 3  bad: 1

Corner 2 - good: 2 bad: 1, 2

and so on.
(note: the above aligns are randomly chosen and probably not correct I was just giving a format example)

28
Edit: I changed corner 2

added the information I received from kefit, if anyone sees anything wrong with the info feel free to comment
changed a few with new info from Hector Patty


(click to show/hide)



if someone can quote this with the proper aligns filled out that would be awesome :)


going left to right, top to bottom

Corner 1 - best: good:  bad:

Corner 2 - best: good:  bad:

Invert - best: good:  bad:

Double Diamond - best: good:  bad:

Ceiling Double Diamond - best: good:  bad:

T-bone(walkoff) - best: good:  bad:

Upwards Plane - best: good:  bad:

Downwards Plane - best: good:  bad:

Ledge Grab - best: good:  bad:

Single Jump Diamond - best: good:  bad:

not sure what this jump is called jump - best: good:  bad:

Also if anyone would thinks some of these jumps should be removed due to them not needing an align or being uncommon, along with any jumps you'd like to see added please feel free to suggest anything because I want it to be as useful as possible

Thanks!

29
User-Made Creations / Re: I wanna find my destiny v1.00
« on: December 13, 2014, 04:14:47 AM »
thats what you get for trying to skip/safe time without checking the starting point of the electric thingys :Kappa:
joke to the site m,you should add the creator on skype,he can give you a save 32 pixel to the right and p sure he will fix this also now ^^

i just hacked out of it, but I figured I would post this so the creator could fix this.

30
User-Made Creations / Re: I wanna find my destiny v1.00
« on: December 13, 2014, 01:46:36 AM »

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