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Messages - Mannyg2011

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16
User-Made Creations / Re: I Wanna Descend Into Hell
« on: December 17, 2014, 05:24:03 PM »
Speedrun this weekend Kappa Actually I was considering it to be honest x3 The secrets would probably be the biggest problem for me since one of them took me about twenty or so minutes. For some reason one of the jumps you put in the secret just kept getting me over and over, it was like learning how to play again x3 But other than that I really enjoyed the game :P

17
User-Made Creations / Re: I Wanna Descend Into Hell
« on: December 17, 2014, 02:52:55 AM »
I'm back again and this time I have beaten the full game as shown here. https://puu.sh/dy7ZZ/12a7b41965.PNG Sub 3 horus Hype  :denProgress:

I've noticed you added some Save Blockers so I actually had to do every screen now, thanks:Kappa: In all seriousness, I actually did have to change my strats for some screens because of the save blockers, such as the last pixie's screen. I mention in the past that I just went off screen to cheat the last save however I actually had to do this time since I couldn't save hover anymore. Wasn't too hard though now that I've gotten a lot better as a player and gotten use to Yosniper's engine. In fact after I got pass that screen, I breezed through the rest of the game in one sitting.

Well the breeze through was a lie since there was one screen that caused me some problem until I figured it out. Not sure if intentional or not but in this screen https://puu.sh/dy805/410d2c2aef.PNG where the red circle is, if you aren't hugging the wall before you jump, you just go straight up into the spikes. If you hugged the wall then everything worked out fine, also this is where I noticed that Yosniper's engine changes aligns sometimes. Even though I was saved against the wall, sometimes I would be off by a few pixels and I would end up straight up again although that a super minor inconvenience and nothing to worry about.

Overall I'm really happy with this game and I really hope you continue making this game because it really is a lot of fun. Oh and in case you are wondering, all the music loops are perfect now :P Hope you continue working on this game Kyir <3

18
User-Made Creations / Re: I Wanna Descend Into Hell
« on: November 04, 2014, 05:20:15 AM »
Since you updated the game I played through it again for a 3rd time and I gotta say you did a nice job with this update. I've only played the I Wanna Descend Into Hell section not the I Wanna Ascend out of Hell yet.

Improvements:

The problems with the bosses I mention earlier are fixed. They are actually very well done, congrats. My only complaint is that they are still really easy but then again I've been playing Get Rekt a lot so that might be why x3 Still great job with fixing the bosses, a lot more fun.

Music Loops in Wall of Flesh tile set. Congrats the music loops great, I just wish you didn't replace the song  :denRin: I loved the old song but then again I'm majoring in music and a huge orchestra nerd so that might just be me again. But that Oboe solo in the old song was just <3



Problems:

Well not many problems I've encounter other than being really very picky. The first thing I had was in secret 3 with the triggers on the top of the room. Here a picture to help you understand httpss://www.dropbox.com/sh/k5khro1weyz0cz6/AADgpmL1lbDr-Bbx1MPtsxXua?dl=0 (First Picture)

That Spike I have circle so many times, that trigger is really strict and the hardest trigger I had to dodge in a fangame. It is so precise I spent 20 minutes just trying to get past that secret. If you jump over from the bottom or fall in from the top you have like half a second to dodge and it really hard too since you can't really set it up like others. I would say move the trigger up higher and make it a little slower so instead you just do the gate jump, trigger and jump back through the gate or around so it not as precise.


Second problem I had was save placements. In the second picture that features the Magic Mirror which still still kill you even if you enter the correct mirror in the wrong way. Maybe remove the spikes around the spawning section so the player has time to react before they fall to their doom or make it through. This is just for the correct mirrors though, for the incorrect ones, by all means just spawn them on top of spikes but if they have a correct mirror and enter it a wrong way and die, it will just lead to more confusion to that player. So if correct please give them a fair chance to live by removing the spikes around the new spawning station, at least so they have a second to react.

Anyways back to the save placement problem, this is being extremely picky but now that you have save blockers, please add move saves to the ground and add save blockers. You don't have to do this for every save but for the save as shown in the second picture, where you have to use both jumps to get around those spikes, it just an annoyance. Again very very minor, not a real problem to the game.


Over all I really like the new changes :D I just wish it was in a different engine because now that I actually have some experience with fangames and actually decent with fangames, Yosniper's engine just feels so weird. It will take users a long time to adjust to it, it even took me like 10 minutes to adjust to it but I've beaten Descend into Hell and Praise the Sun so I have experience with his engine now. I don't hate his engine though and I will still play games that uses his engine, it just makes the game that uses them much harder. For your future project I hope you try out another engine because I really think you are a good level designer and switching to a different engine will get a lot more people to play your games. Good luck with the fixes Kyir. Next stop Ascend out of Hell

19
User-Made Creations / Re: I Wanna Praise the Sun
« on: October 06, 2014, 03:41:45 AM »
httpss://www.dropbox.com/s/xbkw564u0jbd7ao/GG.PNG?dl=0

Probably could have beaten it in under 100 deaths but that final attack took up like 40 of them. The lasers kept killing me:denRin: Well that I kept jumping into the spikes because I'm clearly the best player and wanted it to last just a little bit longer :Kappa:

20
Unfinished / Incomplete / Re: I wanna be Anime v0.90
« on: September 22, 2014, 02:02:47 AM »
I love the Read Me : "Mannyg2011 - Testing my bullshit every step of the way"  :Kappa: Your game was a lot of fun :P I enjoyed testing it even if some things were insanely hard compared to the .90 version. Still glad you let me test your game, it probably the most fun I had playing a fangame in months. Probably because it not insanely hard and it something I can do without dying like 4000 times to each jump :Kappa:

21
Meet and Greet! / Re: Hey Everybody
« on: September 07, 2014, 03:56:51 AM »
Casual, Wolsky, Guitar and Sword tooshiLove (Insert Yoshi Story Heart icon here) <3 Eh guess this will work x3 Thank you to everybody who are welcoming me to the forums, hoping to try and start working on a game idea soon. Well either that or giving it to someone with a lot more experience since what I have plan might be a bit too ambitious for me.

Also Sword I don't think I could ever hurt Wolsk, he been way too kind to me <3 Even if he has yelled at me for doing stupid things. Just check my highlights for some of them. I mean only a true genius would get the right align for a jump by getting it above a spike instead of under it, or by trying to align himself to bounce on the tires in a way to clear a jump instead of bounce canceling, or by doing a corner jump instead of landing on the open ledge besides it  :Kappa:

22
Meet and Greet! / Hey Everybody
« on: September 06, 2014, 05:14:31 AM »
My name is Manny but everyone seems to have a different nickname for me. Manny, Man Eh, Manuel, YoungMannyG (High School Joke), Esqueleto (Skeleton in Spanish) etc...

I'm relatively new to the community here only finding out about it from Kale back when he did Boshy everyday and then telling his chat to Raid Shadow. It was the first time I ever find out about fangames and I kinda feel interested in them so here I am today. I've been playing I Wanna be the Guy Fangames for about a year now but only been streaming as of April 2014. I actually even only found out about the forums about a month or two ago but never posted anything because well I wasn't how it would go.

I've actually been in a lot of chats in the Wannabes but lurked a lot because I use to be painfully shy >_> But I've been working on getting better and I gotta say I never felt more welcome before. I really got to thank Tagherion, and Wolsk for helping me and supporting me when I first started streaming and even welcoming me into the community <3

Just want to spend the time now to just say Hi to everybody and that I hope I can contribute to helping the community grow as well as making my own games to share in the future.

23
User-Made Creations / Re: I Wanna Descend Into Hell
« on: August 11, 2014, 07:46:04 PM »
I'll believe it the game gets really tough at the end but not bad. I think the only thing else I have to add is the music for the boss didn't seem fitting. The music you choose for it felt more like celebration music or credits music not boss music. Other than that great game, nice job

24
User-Made Creations / Re: I Wanna Descend Into Hell
« on: August 11, 2014, 04:39:41 PM »
So Kyir, quick question is the game suppose to end at the Save jumping screen? (By the way fix it so if you fail you get teleported back to the platform. If I didn't backup my save I would have lost all my progressed denRin)

The reason I ask is because I just beat the Plantera boss and got to that screen on stream. After like 10 minutes of trying to beat the save jumping screen I did it only to just fall off the edge at the other end. I know the game unfinished so I was wonder if that was the last screen in v.80

Thank you for your help :D

25
User-Made Creations / Re: I Wanna Descend Into Hell
« on: June 30, 2014, 11:55:27 PM »
I got a bit farther into the game and found some more things that I thought you would like to know.

Glitches:
Falling Out of Bounds at the bottom doesn't kill you. I noticed this in the farry area when ever I missed a jump I would keep falling and falling without it ever killing me. I finally did die when I pressed Q Though. Not sure if intentional or not. However it did make the last screen with the fairies a ton easier as I just moved just slightly out of bounds to skip that last timing area. I really just wanted to see what you had planned next.)

Music Loop in the Crimson/Corruption Area that has the new gimmick [Also the song you choose <3] (Also I really loved the gimmick)

Music Loop in Dungeon area again. Takes like 5 minutes this time. Maybe ask some other makers to help you figure out what causing the music from taking so long to loop? I'm sure someone is willing to help you out if you ask.

Stopwatch room Music Loops work great. It in the same area as above but the new music here loops well plus this Gimmick is actually really fun.

Also I highly suggest you make it more clear on where to go next. I came across two "Impossible paths" and I attempted them several times before realizing I was going the wrong way. The first one was in the Hollow area where instead of going left where you are shot up into the air, I went right into the dungeon door  where I thought that room was possible. The Second was the last screen in the air where you had to do several diamonds only using your second jump. I know possible but to do that it would be an extreme difficulty curve.

And in case you are wondering this how far I am into the game now. I honestly how no idea how close/far I am from the ending but I'm honestly really enjoying the game so far. Great Job Kyir, I wish you the best of luck with finishing the game. I hope Game Maker doesn't cause you too much troubles.

26
User-Made Creations / Re: I Wanna Descend Into Hell
« on: June 21, 2014, 11:00:01 PM »
I be honest when I first played this game I actually didn't know that it was unfinished so when I first played it I thought the game was bad because of the ending. However seeing the new update and playing through all of it again my opinion changed. It a good game but it does have it ups and downs and I'm still progressing through this game so my opinion may change when I finally finish the game and the game is also finally finished but here a list of how I feel about that game so far. Now this will have spoilers so please keep that in mind if you are just starting off or are still relatively early in the game.

Good:
Fun Level Design
Great Music- I really love Orchestra Music
Fun Gimmicks- Extra jump that vine rope climb works great.
Zelda Chime for when you are in the same screen that leads to the secret. Makes finding the secrets much easier.
Added Bosses- YESSS It feels so much better to know I'm making progress after beating a boss

Bad:
Magic Mirror Gimmick- You should know right away if you have the right mirror or not. I shouldn't have to jump into the mirror a certain way just so I live. I think if you have the right mirror you should live, now after that fair game but if you take the right mirror, you shouldn't die right away because you enter it the wrong way.

Music Loop in the Wall of Flesh Area. Please, Please PLEASE Fix this music loop! I honestly thought I broke the game because the music stops playing for 3 minutes! I love the music it amazing, and that oboe solo just <3 (Bit of a music nerd here sorry). Really fitting music for that area as well but it feels so weird when you have silence for 3 minutes of it. Please fix this.

Bosses- So far super easy but I know you just added them in so I won't go far on that. The second boss doesn't attack you by the way just a heads up.

(Very Minor Glitch I found) 1st area screen skip glitch. This is the screen right before the boss if I remember correctly but after clearing the screen before and you fall down. If you up back up that gap and move right you can skip that whole screen. I found it on accident trying to see if that diamond on the right had a secret or not.


I Wanna Ascend out of Hell Bonus- I actually thought this area was really neat. My only complaint is that the clouds make it a cheap difficulty in the beginning but that was easy. However it does has a huge difficulty curves and gets pretty dang hard fast (at least for newcomers) For example there a part where you have to do a drop that has triggers and the only way down is do 2 invents while falling and a diagonal at the end. Honestly this part drove me mad because I honestly felt like it was more luck than skill because I can't really get a sense on how high to jump for the invent due to the drop. The Next screen is again pretty easy until the last save where I feel like the timing for the 2nd to last jump is just really strict. Now don't get me wrong having strict timing for jumps isn't a bad thing but when you go from super easy to super hard after a single save is very poor level design. Maybe I don't get the timing so it may just be me at the moment since I just got there not to long ago. But it feels strict to me since it seems as soon as I hit the cloud in the bottle/extra jump I die a second right after.


Overall Opinion on the Game:
That last area with the fairies is the last screen I am currently at but overall I feel like this game is really amazing and has a lot of potential to be a good game. The descend into hell area is great for newcomers and the ascend from hell section is challenging for both experience and newcomers although maybe just a bit too much for newcomers. I really love the game, I love the gimmicks, and the music but there a few things I wish that were fixed to help make this a much better game as stated above. I would rank this game a 7/10 and a 8.5/10 once the glitches and complaints I had are addressed.

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