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Messages - Aelya

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16
User-Made Creations / Re: I wanna be the Sc2 Italia!
« on: January 18, 2016, 04:30:17 PM »
not bad at all, mostly interesting platforming with nice production :o bosses are kinda boring and have too many iframes



17
Gameplay & Discussion / Re: Some insight into the japanese community.
« on: January 11, 2016, 05:23:57 PM »
Despite the fact that many people seem to think that Japanese people don't like hard games
:o

18
Programming Questions / Re: Spawning attack by player x and set y?
« on: December 31, 2015, 06:30:07 AM »
y should be close to the room height, of course :p so 608 or a little more (so it actually spawns from below the room)

19
Programming Questions / Re: Mid-Boss Avoidance
« on: December 23, 2015, 10:17:53 PM »
if it comes down to it, you could always just make your own healthbar object too

20
User-Made Creations / Re: I wanna be the Bear: Attack of the Girls
« on: December 16, 2015, 02:18:00 PM »
yah i wasn't really interested in that one, but the game is just so full of good songs so it would be nice to have a list in any case :o

21
User-Made Creations / Re: I wanna be the Bear: Attack of the Girls
« on: December 15, 2015, 10:32:28 PM »
i could give some feedback, but since you probably don't care.. yah the game is garbage, but i'm kinda fond of it.
here's a run https://www.twitch.tv/fate/v/30190601

could you give a list of the songs used? me and quite a number of people were interested.

22
Unfinished / Incomplete / Re: I Wanna Be The Undertale
« on: November 07, 2015, 12:06:20 AM »
gl :o

23
Gameplay & Discussion / Re: Official Fangame Soundtracks Request Thread
« on: November 05, 2015, 01:02:26 AM »
I would like to know what's the song used in I Wanna Be Violet?
(click to show/hide)
I KNOW THIS ONE!!!!1!



\o/

24
User-Made Creations / Re: I Wanna Kill The BLB [Shukuteki Tamatou]
« on: October 12, 2015, 01:20:21 AM »
Thank you soo much for this Speed Run. This game is not very speedrun friendly especially because of Fehlstart.
I'll use another engine for part 2 (wich I will try to put more effort into designing the screens, it's gonna take a long time until its finished thogh if at all)
that run is so "bad" but i couldnt improve it due to bad rng (and fehlstart obv) :s with these clarifications i might give it another shot :D
the engine thingy is not really about the engine, just about the physics which feel different from most other fangames (yuuutu physics). i think someone once wrote a thread on what to change to make the physics similar. [edit: yeah someone did]

Most of the custom graphics were drawn by my 12 year old sister. So yeah. They are what they are.
The game's file size is so big because everything is loaded internally. I wasn't aware of how externally loading works until very late in development. But I appreciate that you like sailor mars. I had to cut out each individuall frame of animation from a gif wich took forever
well i mean, even when you load everything internally, a file size THAT large usually means the game has A LOT of songs or some unusual resource like a video or large gifs ;p

Actually Tamatou is invincible until a the "Schneller" Font appears then he takes 40 shots. And on the Angry Tamatou Phase it's the same thing. I know this is bad game design but I wanted that lase phase to feel really intense but not difficult. But yeah i can see it beeing kinda tedious on the second time
ahah that sucks, you could add like a divine shield that fades off or something

The Hitboxes on the Sailor Mars Fireballs are a bit too big the other hitboxes should be fine actually. My brother a friend and me recently played the game in our stream and debatet about wich of the 3 boss attack patterns are the hardest and easiest. We had very different opinions. I always thought the Pig/Demon are the easiest but the others said Pinui/PPG is the easiest.
What do you think?
sailor moon is not bad.. i never really figured the powerpuff girls attack, didnt need to :P maybe its easier because its patterned and pinui is not too bad, while pig rng can be really unfair.


now well... if you know something is bad design, don't do it, people won't like it. i don't take it personally though, i guess you have at least some potential~

25
User-Made Creations / Re: I Wanna Kill The BLB [Shukuteki Tamatou]
« on: October 11, 2015, 05:12:58 PM »
i dont get the hate, its pretty much a real game (or at least more of a real game than many others) :o the only things i'd say are

- DONT USE YOSNIPER ENGINE PHYSICS
- fehlstart sucks
- the graphics in steal candy and daim are painful to look at
- sailor mars FTW (thats probably the reason why the file size is so huge i guess)
- that tomato phase HP god damn

boss is otherwise pretty good, though the hitboxes are weird and the attacks arent balanced

playthrough video https://www.twitch.tv/fate/v/20259732 gg

26
Announcements / Re: Complete Forum Revamp
« on: September 27, 2015, 04:24:03 AM »
the thing with avatars now is that they all stretch to 165 pixels wide, regardless of their actual dimensions (the avatar's height will be changed in the same proportion as the width). so the 65x65 avatars from before just turn into these ugly things :(

for some reason, when using the "Upload your avatar" feature, it will still resize whatever you upload to 65x65, resulting in something ugly. something you can do is to upload your avatar externally (aka somewhere like imgur) and then it will look alright.

27
Meet and Greet! / Re: Yo! o/ *wave**wave*
« on: September 26, 2015, 03:24:00 PM »
I'm just into any incredibly hard fangame that I find, but right now in particular I'm playing I wanna be a brute of a man, TAS, happil 2 and GR :D
good luck sir :)

28
Gameplay & Discussion / Re: K3 save problem
« on: September 06, 2015, 03:49:06 PM »
yeah, message me :p

29
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: September 01, 2015, 08:41:15 PM »
i don't post much, but when i do it's utterly useless content just to add fuel :o

(click to show/hide)

30
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: September 01, 2015, 06:30:10 PM »
looks like another domination tool to be used by the oppressive fangame regime

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