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User-Made Creations / Purdy Adventures: Update 1.2
« on: August 15, 2013, 02:04:33 PM »
Hey, guys,
this is my newest game, Purdy Adventures. The main goal was to make it so it is more accessable for newbies but it will get gradually harder as you progress to make it a challenge for those who wanna try completing it.
Besides that I really really improved with everything there is basically. As I'm studying informatics and am interested with everything regarding computers and especially game design I always try to create something unique when it comes to the games I make. If any of you will ever be able to reach the final boss; by that point I hope you will understand the importance of keeping the journey going. If that doesn't make any sense to you, then my games won't neither.
Features:
- 6 completely different areas with new gimmicks every area
- close to none spike jumps
- 6 bosses, all with different fight scenarios (e.g. one is a timeout boss, the other one you'll have to shoot)
- final boss has three phases, is really long and quite probably one of the hardest bosses in fangame history (I'm serious about this)
- epic music all over the place
- increasingly harder getting challenges (I repeat: there are no spike jump areas)
- complete story line that will actually make sense
- dialogue sequences that I think are funny
- some references to some stuff (because you guys love references)
- BULLET HELL
Updated to ver 1.1:
Fixes:
-put one problematic .mp3 file into the .exe to make the download more accessable
-fixed a problem with scrolling backgrounds in the final stage
Updated to ver 1.2:
Fix:
-debug warp deleted
DOWNLOAD: https://www.mediafire.com/?s83i1crl9cmcwk8
SCREENSHOTS:
Note: I love to read feedback of ALL kinds so please tell me what you think about it for me to improve my work with future projects.
this is my newest game, Purdy Adventures. The main goal was to make it so it is more accessable for newbies but it will get gradually harder as you progress to make it a challenge for those who wanna try completing it.
Besides that I really really improved with everything there is basically. As I'm studying informatics and am interested with everything regarding computers and especially game design I always try to create something unique when it comes to the games I make. If any of you will ever be able to reach the final boss; by that point I hope you will understand the importance of keeping the journey going. If that doesn't make any sense to you, then my games won't neither.
Features:
- 6 completely different areas with new gimmicks every area
- close to none spike jumps
- 6 bosses, all with different fight scenarios (e.g. one is a timeout boss, the other one you'll have to shoot)
- final boss has three phases, is really long and quite probably one of the hardest bosses in fangame history (I'm serious about this)
- epic music all over the place
- increasingly harder getting challenges (I repeat: there are no spike jump areas)
- complete story line that will actually make sense
- dialogue sequences that I think are funny
- some references to some stuff (because you guys love references)
- BULLET HELL
Updated to ver 1.1:
Fixes:
-put one problematic .mp3 file into the .exe to make the download more accessable
-fixed a problem with scrolling backgrounds in the final stage
Updated to ver 1.2:
Fix:
-debug warp deleted
DOWNLOAD: https://www.mediafire.com/?s83i1crl9cmcwk8
SCREENSHOTS:
Note: I love to read feedback of ALL kinds so please tell me what you think about it for me to improve my work with future projects.