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Topics - Zurai

Pages: 1 [2] 3
16
Gameplay & Discussion / New BINGO schedule?
« on: November 09, 2014, 10:56:28 AM »
Hey guys,

because there were like almost no entrants in the last BINGO race, I was
asking myself if friday was maybe not the best pick as a race day. So I want
to hear your opinion about the day we pick for the next races. Please take your time
and vote for the day which would be the best for you!

17
Gameplay & Discussion / Weekly BINGO Race
« on: October 21, 2014, 07:14:01 PM »
Hey there again :FrankerZ:

Now that the Bingo system is finished and live it's time for Weekly Bingo Races!
We will alternate every week with the card category. So either it is an Adventure or a Mix card.
Also because our community is spread all over the world and the Timezones are a real issue
we will do every weekend 2 different races suited to different timezones.

-Informations-

Race 1 will start at: Saturday November 29th, 8 PM CEST
Race 2 will start at: Sunday November 30th, 2 AM CEST

Card type: Adventure Medium Card (Estimated time:  ~2h30m)

We will race on SRL so make sure to have everything setup.
If you don't know how to do so check: https://www.iwannacommunity.com/forum/index.php?topic=915.0

Also make sure to inform yourself about the BINGO and how it works at https://www.iwannacommunity.com/forum/index.php?topic=1225.0

And don't forget to download the BINGO Game Pack BEFORE the race start so no-one has to wait for other
participants to download games.

Also something that might be helpful:
https://www.timeanddate.com/worldclock/converted.html?iso=20141024T20&p1=48&p2=137&p3=179
This'll display any time in CEST along with that same time in PST and EST (or PDT and EDT cause it's daylight savings time... whatever)
If you want to check for other times just click the "make changes to the current search" link and you can change the time.

It would be cool if everyone who plans on joining could type something here in the thread so I know there is interest
in the community.

Peace  :atkHappy:

18
Gameplay & Discussion / Fangame BINGO!
« on: October 21, 2014, 12:49:01 PM »
Hello everyone!

After months of work, the Fangame BINGO is ready to be released  :atkHappy:

What, Fangame BINGO? What's that?

Everyone who is familiar with the Zelda: Ocarina of Time speedrun community probably already saw
one of the Weekly BINGO races. Klazen and I took this system and applied it to our beloved Fangames.

The goal of a BINGO race is to finish a row or a column on a BINGO-Card as fast as possible. Every participant
of the race gets the same BINGO card and is able to choose freely one row or column with 5 goals from this card she/he wants to
finish.

This is how a bingo card looks like:

(click to show/hide)

The small written text always represents the game you have to play to complete the goal.
The text underneath is obviously the goal itself.

Every card is randomly generated from a pool of total 200 goals!

Because Fangames thereself offer a huge variety of type and style, we differed them into 3
categories.

-Adventure

The most common and user-friendly type of game. Every BINGO goal in an adventure game takes you through a
certain amount of stages and wants you to kill for example a boss or find a secret in this game.

-Needle

Precise jumps all over the place! Needle goals require already advanced Fangame experience and should not be
underestimated. If you don't fear common harder jumps like "Inverts", "Planes" or Double Diamonds" you're
ready to go! A needle goal is always marked with a "[N]" in the game name on the Bingo card.

Side note: Needle goals require mostly align knowledge. If you don't have so much needle experience I would NOT
recommend racing these type of games. Even tho I only picked games which don't require jump-canceling or
1-frame jumping. Of course you're free to expand your horizon and check them out  :atkHappy:

-Avoidance

The territory of Miku  :denMiku_v2:
Every avoidance goal wants you to beat an Avoidance/Endurance fight. Some of the goals can be harder than others
just because it was really hard to balance these goals. I hope you will still enjoy it!
An avoidance goal is always marked with a "[A]" in the game name on the Bingo card.


If you create a bingo card you have the following options to chooses from:

(click to show/hide)

The difficulty represents how long a goal on this card would take you to beat.

-Short-
10-15 Minutes
-Medium-
15-30 Minutes
-Long-
30-60 Minutes

These times can differ especially for Needle and Avoidance goals depending on your skill-level.
But as soon you play a goal a second time at least, I'm pretty sure it's possible to achieve these times.


The second option makes you to choose between "Adventure" and "Mix".
This is a really important option! It declares which type of goals your card you want to create will contain.
So if you choose "Adventure", every goal on the card will ONLY contain Adventure-type goals.
If you choose the "Mix" option, every Row and Column on the card will have the following layout:

3 Aventure Goals / 1 Avoidance Goal / 1 Needle Goal

This layout guarantee a more balanced card for every participant so you won't be stuck with only Needle goals
for example.

Also, if you take a closer look at the BINGO card before, you see some goal names have a "{S}" at the end.
These goals provide you with a Save file for the certain game, so you won't start at the beginning of the game
and can directly hop into the a Boss fight for example. By clicking on the Goal-Name you can download the Save
file, which is uploaded for this goal.

And by clicking on the Game-Name above the goal, you can download the game which is required for this goal.

NOTE: Orange goals are games, which crash when being played on Windows 8! We will think about to exclude
these games when there are too many of them. Also if you load the BINGO pack which is further below, make sure to update a few
games which are listed in later posts. These games will crash too and are not marked in the cards unless you update them by yourself, because the BINGO game folder contains older version of these games.

So, how do I use the BINGO now?

The first thing you have to do is visit this site:

https://klazen.com/IWBTG/bingo/index.php

At the top you can generate a Bingo card with the already explained options.
If you made your choices, a new site wll pop up which will show your freshly, random generated
BINGO card.

The link at the top contains a seed number. If you share this link with every participant of a race,
every of them will see the same BINGO card as you do.

Before the race starts, every participant can take a closer look at the card and choose a
row or a column she/he wants to play.

By clicking on a "Row" or "Column" name, you can pop out the clicked line.

(click to show/hide)

I clicked on "ROW 1" and a new window appeared. This window is perfectly suited to be bind into
your streaming layout so your viewers can see, how many goals you already completed.

(click to show/hide)

If the race starts now and you completed a goal, you can click on the goal in the Bingo card or in the
pop-out and turn it green.

(click to show/hide)

This will help you to keep track of the goals you already did and make it also visible for your viewers.

By clicking on it again, it will turn red. This is just a left-over from the original Windwaker bingo
and is not important for us.


Rules

Of course we have to setup some rules!

-After the BINGO-Card is shared, every participant has 5 minutes time to choose a row or Column
 (feel free to use this time to organize your save-files and games). After these 5 minutes, the race starts
-No Autofire, unless the game itself gives you this option.
-No savehacking
-No Scripting (no jump-cancel script, 1-frame script etc.)
-Only use the provided save files and game versions

More specific rules:

-Beating a game means reaching the clear screen or the outro of the specific game
-Beat a boss means collecting the boss item and reaching the next screen / save.
   Double KO's don't count
-Collecting a secret requires saving at the next possible screen. Dying after collecting
   the secret is not accepted
-If a goal says "Beat stage x" and the stage consists of a Boss at the end, killing the boss is also part
   of the goal

Game specific rules:

-I wanna be the Snown-

After reaching the first save, touch it and press "S" to open the menu.
Change the amount of saves to "Medium" and don't change other options.

Do I really have to download every game manually?  :denRin:

No! I collected every game in a giant pack  :atkHappy: so feel free to use this!
I would recommend to download this pack, so every participant is playing on the
same game version. Also every save which is required for a goal is backed-up
in this pack.

Main BINGO pack: httpss://www.mediafire.com/?6aa6l9qog1tq8o6

BINGO DLC #1:  httpss://www.mediafire.com/?e59de1ax5h72usq

IMPORTANT:

Please don't abuse the Save files in this system. They're only meant to be used for the BINGO.
If I see any abusement on stream, I will take down the whole BINGO, so think twice about what you do.


At this moment I want to give Klazen a giant THANKS. Without him, this whole project
would have never been realized.

Also thank you to Hector, Sunbla, Nikaple and Shadowlink who helped me timing some goals and gave me good suggestions
for some games!

I will lock this thread to make annoucements for new added games in the future and keep the Thread clean. If you have any
questions, suggestions (no goal suggestions :Kappa:) or criticism, please use this thread instead!

https://www.iwannacommunity.com/forum/index.php?topic=1224.0

So thank you for reading so far, and I hope this whole BINGO system will be a neat addition to our community!

19
Help, Suggestions & Feedback / BINGO discussion
« on: October 21, 2014, 12:48:03 PM »
If you have any question, suggestions or criticism about the BINGO, feel free to post here!

Please don't post any Goal suggestions, thank you :FrankerZ:

Edit:

Because I'm not able to test if BINGO games are Windows 8 compatible, I ask you guys to report every game here which crashes in Win 8.
Klazen is willing to implement a feature soon™ to seperate these goals if the participants wish to do so.

Current known games which crash:

-Scapegoat
-Justice
-Reduction

20
Help, Suggestions & Feedback / Team application
« on: October 15, 2014, 10:42:15 AM »
Hey guys,

Sunbla told me about his idea to overhaul the Application system for the team.

The idea is to nominate people for the Team and and create a vote here on the Forum to accept the nominated
person or not.

I like this idea a lot but we have to discuss the details of this.

In my opinion it should be only Team internal so only current "Wannabes" can vote for a nominated person.
So we need Starzor to create a Team-Only-Board and give Wannabes access to that. Even better would be if
the board would be viewable by the publicity but only Wannabes can still vote. I don't know if that's something the
forum functions can offer.

I didn't give this too many thoughts but it would be nice if we could have a discussion about this topic here.


Peace  :atkHappy:

21
Gameplay & Discussion / Zurais strat guide
« on: September 27, 2014, 01:43:13 PM »
Hello and welcome to my "Zurai Strat Guide" !

Some of you people maybe watch Paragus and hear my advises when I'm tellin him
a certain way of how to accomplish a jump. With this guide I want to share my knowledge
about common jumps and their aligns and trying to help you getting more consistent
on all these "choke jump".


Whats the difference between your and my strat?

First of all you have to know that I'm a lazy scumbag, so I always try to find an easy
way to do a jump. In general this means, I'm trying to find a strat, where you only have
to press jump and a direction key at the same moment so you basically don't need so much
timing to do a jump. Also reducing the amount of inputs is mostly a good thing, because
as more inputs you have to do, as more possible failures can happen.


And what are these aligns you were talking about?

I kinda don't want to go too deep into this stuff, but aligns are in ~70% of fangames
important and will make your Fangame life a lot easier.
So basically, the kid normally moves with a speed of "3". That means if you do the tiniest
tap possible to the side, you won't move 1 pixel to the side, it's actually 3 pixels. So
you will always skip 2 pixels which you're unable to reach.

-------> Tiny Tap

Of course there is a trick to reach these 2 pixels in some way! All you have to do
is "touching a wall". So imagine a scenario where a wall is 1 pixel away from you.
Earlier we said you are only able to move 3 pixels. So if you now tap once more to the side
you will hug the wall and only move 1 pixel instead of three. Now you successfully
changed your align :TriHard:

So what does that mean? By changing aligns you're able to get closer to spikes. So instead
of staying away 3 pixels of a spike, you only stay 1 or 2 pixel (depending on your align)
away, which will make certain jumps waaaay easier or even will only get possible after
doing so.


Ok, I kinda got the idea about aligns. But how do I find out which align I need?

Mostly the best way to approach a jump is to get as close as possible to a certain spike. But let's first try to count to three, because that's
all you have to do, to understand aligns and figure out, which wall you have to touch to change your align. I hope this picture will explain
everything. (Don't approach this align stuff like "O man, I need align 1 for that corner!" It's more like "Ok, if I touch this wall, it will bring me
to the closest position to this spike" )



So let's apply this system to a spike so maybe it's more clear what you can do with aligns!  :atkHappy:



In this picture, the Kid is at the closest position to the spike he can get with the current align. As you can see, there is still a gap between the kid
and the spike which is 2 pixels long. So if I would now do the tiniest tap possible (for future references I will only say 3 pixels) I would move 3 pixels
and hit the spike. But our goal is to find the right align and stay as close as possible to the spike. Can you think of all the walls you can touch to achieve this?

(click to show/hide)


Oh! That makes actually sense! So can you teach me finally some Zurai strats?

I think we're ready to go! So let's start with some basic jumps!

(click to show/hide)

Here we have a standard diagonal which is elevated by 1 block (32 pixels). Like I said before, Im a lazy scumbag and I try to find strats, which
reduce the timing and/or the amount of inputs you need to complete a jump. The method Im showing enables you to do this diagonal by pressing
jump and the Arrow key at the same moment so you don't have to press the arrow key in mid-jump to get through it. All you do is hugging the opposite wall and do the inputs at the same moment (full jump+right). You actually have some leeway to the right (6-7 pixels) and still be able to apply this method. If you dont have a wall to hug at, use the kids feet as a reference point so you stay at the left edge of the block.

(click to show/hide)

Same method like the diagonal. Only difference is that you can't full jump.

Let's advance a bit and show off some harder jumps!

(click to show/hide)

A lovely corner! But no problem with the already known method  :atkHappy: Just hug the wall and full jump and press the arrow key at the same time. Please pay attention to the align you have at this moment. If you compare it with the align picture before, you will notice that I have the align
which would put me to the closest position to the sideway pointing spike. This is ALWAYS a good align for the corner. Second good align would be the block you're staying on.

You can apply this strat to a lot of jumps with this setup. Like planes or T-Bones with the difference that you can't full jump it.

(click to show/hide)

Another variation of a corner. What I'm doing is, taking the align at the left wall, do a 3 OR a 6 pixel tap to the right and use my lazy strat (fulljump+direction key at the same moment).

(click to show/hide)

One more corner :denGumi: Im taking the align which will put me again to the closest position of the sideway point spike. Now I position my right feet this way, that it sticks out a bit over the edge and then use my lazy strat again. 100% Aids free :MVGame:



Oh no! A plane :denRin: But no problem for us right? :denGumi:
This jump is actually already a bit harder. With my method I'm trying to reduce the amount of timing you need to a minimum.
Again you take the align for the sideway pointing spike. The hard part about this jump is to figure out the amount of time you have to hold down
your jump button. Then you just jump and press the direction button at the same moment. Don't forget to use your Double jump :Kappa:

2-Block-Trick

With the 2 block trick you can get a 100% consistency at diagonals or Corners where you have to drop into.
Don't want to go to deep into this but I want to show you the setup where it's possible


All you do is to drop down and keep pressing the direction key until you're through the spikes.
Magic :Kappa:

Full Jump Drop Corners/Diagonals

You can vary this method a bit when you see the following setup.


All you do is full jumping into the corner and hug the wall again. You can pull this off from both positions like the video proofs. You just need
enough space for the full jump.

Far Away jumps

If you want to get to the furthest position of a block you kinda want this align!

(click to show/hide)

Also Keep this in mind for these scumbags!

(click to show/hide)


Thank you Senpai  :atkLove:

Np dude

If someone still has a question or a request, feel free to post it here. We have enough people here who can probably answer these.

My job is done :denGumi:





22
Video Discussion / I wanna be the SSR2
« on: September 04, 2014, 10:30:17 AM »
Hey guys,

I created a video of a full playthrough of SSR2. The video contains live footage and comments and is not RAW Gameplay.
I would like to hear your opinion on this. Not sure yet if it was worth it to create it  :atkWut:

Have fun!


23
Announcements / Community Project!
« on: July 22, 2014, 11:17:42 PM »
Edit 1:
Klazen was kind enough to create a suggestion page:

https://klazen.com/IWBTG/bingo/suggest.php

If you have an idea of a goal, but can't test it, post it here!


Edit 2: The first 100 goals are in the database :PogChamp: !

Good guy Klazen set up a public site to keep you guys updated of how many
and which goals are already part of the bingo. So if you want to check if a
certain game is already in it or not then visit this site:

https://klazen.com/IWBTG/bingo/


Edit 3: Just want to let you guys know that the project is not dead! I was running out of good games and
I was waiting for good new releases.

Also I want to overhaul the system a bit. I want to abandon the idea of Avoidance and Needle cards. Just because
it's too hard for me to balance these cards. Also there are not enough decent needle and avoidance games
I can pull off goals from which would fit into the BINGO.

The idea is to keep the Mix cards tho, but having fix numbers for the amount of avoidance and needle goals in one
Mix Card. That means that every Row and Column in one Mix Cards will consist of 3 Adventure typ / 1 Needle typ / 1 Avoidance typ
goal. To have a bit of variety I want for every difficulty AT LEAST 10 different Needle and avoidance goals.
This means overall 30 or more different Needle/Avoidance goals. I just have to talk with Klazen and check if it's possible to realize that
(which shouldn't be much of a deal for him)

The adventure cards won't get any changes.

I hope I can motivate you one more time to being productive and suggest some goals, we're close to finishing this! :TriHard:

[Main post]
Hey guys,

like maybe some of you noticed, the racing attitude in our community is pretty much at 0
since a few weeks/months which makes me kinda sad. I had back then an idea to make
racing a bit more attractive but I was not able to realize that idea by myself.

Luckily based Klazen has joined our community who brings a lot of programing skills with him.
We had a nice discussion and came to the conclusion to realize the idea I had a while back.

So what is this idea anyway?

If some of you follow the Zelda:OoT or Majoras Mask scene, you should know the term "Bingo Race".

Yea, that's right, I'm planning to combine Fangames with Bingo Races.

What's a Bingo Race?

In a Bingo Race you get a card given with random 25 goals on it. The card itself is defined either as an small, medium or large card.
The size doesn't determine how many goals are on the card, it defines how long it takes in general to accomplish a goal on this card.
In terms of Zelda a card can look like that:
https://gyazo.com/1d4dcbe97dd0e29d094aeabfb0a7d34b

Now before the Race starts you choose a Row or Column from this card with 5 goals in it. When the Race starts,
every participant tries to finish his 5 goals as fast as he can to win the race.

Of course this system is a bit more complicated in terms of fangames, because every fangame is kinda unique and
special in its own way.
That's why we will have different categories for our cards. These categories are:

-Avoidance Cards
 
Every goal on this card will be related to an avoidance boss. We're thinking right now to provide save files for certain games
to be able to choose of an bigger range of bosses.

-Needle Cards

Goals of this card will throw you into a needle game. Goals can be something like "Beat Game x",
"Beat Screen y in Game x" or "Reach save z in Game x".

-Adventure Cards

These goals will throw you into a more "normal" Fangame, like for example "I wanna be the 8 bit".
Goals can be like "Beat Game X", "Get Secret Y in Game x" or "Beat Stage Z in Game X".

-Mix Card

This Card will contain Goals from other categories. So prepare you ass ;)


Beside the category you will be also able to choose between a Short Card, a Medium card or a large Card.
A short card race should take between 30-60 minutes.
A medium card race between 1-2 hours and a large card race 3+ hours.

That doesn't mean that the Goals on the Large card are way harder than on a short card. They can contain maybe harder goals,
but the length of the race will be more determined of the content you have to go through than of the difficulty of the game.
For example, if "I wanna be the Galaxy" has a goal on a short card which says "Beat Boss 1", the game could have also a Goal
on a large card which says "Collect 10 Stars". So the difficulty of the goals are more or less the same, but you will have way more content
to play through on a large card.


So why is the title of this Thread now "Community Project"? Because I need you guys to help me!

Right now 9 people including me are working on this project. Klazen already setup the system and the Database for all goals. All we need now are goals to fill the Cards!
I created groups for every category with experienced
players of every category in them which are trying to find goals for the Bingo Cards.
But I want to give everyone the chance to work with us and try to find goals for this project.

So if you're intrested into this and want to help, here a few guidelines you should follow to find a good goal:

>>>>In general<<<<

-Short goals should take around 10-15 minutes to finish.
-Medium goals should take around 20-25 Minutes  to finish.
-Large goals should take around 30-45 Minutes to finish.

(These times should not be achieveable by only Speedrunners, also by maybe blind/second playthroughs)

-Test the goal by yourself! If it takes too long or its even too short, scrap it!
-A public download link should be avaible to the picked game (no private games!)

>>>>Avoidance goals<<<<

-Goals HAVE TO consist of killing a certain avoidance boss. Something like "reach minute x" won't be accepted.
-Also consider avoidance fights which are further into the game. We are thinking of providing save files for these bosses.
-Don't submit bosses which are "Super RNG Hell"


>>>>Needle goals<<<<

-Don't submit goals/games which requires jump canceling or 1 frame jumping.
-Goals can consist of reaching a certain save or beating certain screens in a needle game.
-Don't use games which are only playable by elitist needle players.


>>>>Adventure goals<<<<

-Don't use games which are only playable by elitist players.
-Know the game! Does it have secrets which are also worthy as goals? Think about everything that could be worth being a goal and would be fun to play.


So if you want to submit goals, pls send me a PM on Twitch in this format:

Category / Size / Game / Goal name / "My time"

For example:

Needle / Short / I wanna be the Fidelity / Reach save 7/ 12:34 (No idea if that's a legit goal :Kappa: )


I hope I could hype you a bit with this annoucement and hopefully you guys will send me muchooo goals :)

So thank you for reading so far and have a nice day!  :atkHappy:

24
Gameplay & Discussion / IW 大仏
« on: May 23, 2014, 01:39:24 PM »
Hey guys,

I just wanted to quickly share my way of beating the quiz section in Dorruppis game.

It works like this:

The first initial portal will take you to one of 4 different paths.
Once you're on a path all question are set and are NOT RNG.

So I will just write down how the first question looks like in each path
and then tell you which portals you have to take to get out of there.

   1                  2                3                  4
________________________________________________________________

    C                  A                D                  $
V      W         K      F        C      F           7     C
    Z                  N                2                  T


  Left             Down         Up            Up
  Up           Right         Down          Right
  Right           Right         Down          Up
  Left



At the path with the 4 different corridors take the second one from the top.


That's it! Have fun with the rest of the game ^.^/

25
Unfinished / Incomplete / I wanna be the Tower 0.40b
« on: March 10, 2014, 11:31:48 PM »
Hey bros  :atkHappy:

finally I'm able to release and early version of my first game "I wanna be the Tower".

Everything what's important stays in the readme, so read it! Also I want to hear your opinion about it, so post it hear.
What I forgot to mention in the readme is, you can delete the save with a Right-Click :P

https://www.mediafire.com/download/1dssjhvqhshbtqg/I_wanna_be_the_Tower_0.40.rar

Have fun!

Update 0.40b:

-Added a delete description to the menu screen
-Fixed the views (window won't reset to the middle of your screen anymore)
-Fixed the light triggers at the end of stage 2
-Fixed speedrun achievement for Stage 2


26
General Discussion / Dashboard Lite
« on: February 07, 2014, 12:06:37 PM »
Hey guys,

for everyone who's a streamer I found a cool little tool.

httpss://obsproject.com/forum/viewtopic.php?f=22&t=2288&sid=844ff65892d4898c652b76cf22ae0722

It works pretty smoothly and you don't have to keep your dashboard open in the background the whole time.
All you have to do is to load the programm, start it and click on "Get auth Key". You will be asked to let "dashboard lite" communicate
with twitch. Click on yes and you will be redirected to a new site with your authentification Key which you just copy into your
"Dashboard lite".

If someone has a problem, just ask. Maybe I'll be able to help :FrankerZ:

Peace

27
Video Discussion / Next level Choke%
« on: January 06, 2014, 02:03:44 AM »
That's how you choke :Kappa:

https://www.twitch.tv/zurairofl/c/3496592

Watch to the end!

28
Off Topic / Secretly advertisment
« on: November 27, 2013, 11:27:09 AM »
Hey bros,

me and some friends are trying to get involved in some Webdesign. Im just asking to visit the website to get some clicks :D

thx in advance

www.pixelwin.de

If this is not allowed please delete this post!

29
Video Discussion / Brain Lag
« on: November 15, 2013, 07:50:34 PM »
I think some of you already saw it :D



That's how you race :KevinTurtle:



30
Programming Questions / Game size super huge
« on: October 01, 2013, 09:32:33 PM »
Hey guys,

I got a problem with my project. I had an issue with a ressource pack for GameMaker 8.1 which is not longer supported by the creator. He switched to Gamemaker Studio and released his ressource pack there. Because of this, I imported my Project to Gamemaker studio. During the Import, Studio changed a lot of files. Afterwards I realized that it's not worth it to switch to studio because there were so many virtual machine errors, so I switched back to 8.1.

But suddenly my game is 73 MB big, instead of 30-35. Is there a possibility to get back to the "original" size of the game?

Thanks in advance!

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