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Topics - Starz0r

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46
General Discussion / Mugshots
« on: August 08, 2013, 04:18:51 PM »
Because why not. Post a picture of yourself here!

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47
Video Games / Gunbound: Thor's Hammer
« on: August 03, 2013, 01:14:11 AM »
Holy Shit  :Kreygasm:

This game is the best Worms type clone I've played. Plus it is free! I recommend you all to go try it out. It is worth the download.

Download It Here!

49
Announcements / Issuing A Rollback Caused Some Problems...
« on: July 30, 2013, 01:56:22 PM »
They are now fixed now thanks to me but I was also the cause of the problem. Today I was doing some maintenance when by accident I fucked something up. This has forced me to rollback all changes since yesterday. :FailFish: I'm sorry for the inconvenience and I'll try to be more careful next time.:FrankerZ:

In the meantime, you can now add your Skype Info to your profile and posts now show your OS and Browser when posting a post.

:IceFairy:

50
General Discussion / Introduce Yourself
« on: July 28, 2013, 04:06:03 PM »
Introduce yourself to the rest of the forum. Say a little bit about yourself, maybe why your here or how you came to find this forum.


51
Game Design / EZ Multiplayer Extension v1.1
« on: July 27, 2013, 12:08:02 AM »
This is a extension made by The Sivart and is being updated by me. This extension allows you to easily made multiplayer games without the hassle of learning 39dll completely. Now it is as simple as cake and allows for more multiplayer games to be made!.

This extension currently works with GameMaker 8.1 and GameMaker: Studio. If you find that it works with more that GameMaker 8.1 and Studio please contact me!

Downloads
EZ Multiplayer 1.1
EZ Multiplayer 1.0

Changelog

Tutorials / Examples
Tutorial by TheSivart
Topdown Shooter Example by TheSivart
Tutorial by Huskyy257
MMO Tutorial by Huskyy257

Planned Features:
Faucet Network Support

52
Unfinished / Incomplete / I Wanna Be The Master v0.87
« on: July 21, 2013, 05:04:50 PM »
This game is the work of several collaborative efforts for one game. This game has been in the works for many months now, we now believe it is finally time for it to be released. Please note that there may be bugs in the game. If there are please report them to us as soon as possible. Enjoy The Game!

Please note this game is currently unfinished due to 3 missing areas. We will fix these soon as possible to finish the game.

Press F5 To Return To Hub If You Don't Like The Stage!

Mega Link
Changelog

53
User-Made Creations / Aiwanna Wiki
« on: July 16, 2013, 10:17:03 PM »
For future reference, most fangames (if not all), can be located at the Aiwanna Wiki. This is one of the biggest database of Aiwanna games created.

Aiwanna Wiki

54
Announcements / Added TwitchTV Faces v2
« on: July 10, 2013, 02:43:27 PM »
Added More TwitchTV Faces. Now with more :BwanaSlug:.

55
Emotes A


Emotes B


Emotes C


56
Music / Movies / Books / TV / Gravity Falls Discussion Thread
« on: June 28, 2013, 06:57:24 PM »
Best show I've seen so far made by Disney.

57
Video Games / Hotline Miami
« on: June 27, 2013, 09:44:08 PM »
I can honestly say this is one of the hardest games I've played to date other than IWBTG and Fangames. I just finished my playthrough of the game and I can say it is totally worth the $9.99 dollars! If you like hard games then this is the game for you! I can say I raged quite a lot on my playthrough of the game. :SwiftRage:

58
Game Design / Advance SSound Guide
« on: June 27, 2013, 05:46:27 PM »
I recommend you go check Sephalos's Basics SSound Guide here before reading this.

I see alot of people have a problem with making music non-restarting with actual death music with SSound. I've already done this multiple times when making fangames with SSound and it is relatively easy to do.

Step One: Loading Your Music
When loading your music into SSound you probably do this:

global.RandomMusic1 = SS_LoadSound('/BGM/Track01.ogg', true);
global.RandomMusic1 = SS_LoadSound('/BGM/Track02.ogg', true);
global.RandomMusic1 = SS_LoadSound('/BGM/Track03.ogg', true);
global.DeathMusic = SS_LoadSound('/BGM/TrackDeath.ogg', true);

Change that to this:

global.RandomMusic1 = SS_LoadSound('/BGM/Track01.ogg', false);
global.RandomMusic1 = SS_LoadSound('/BGM/Track02.ogg', false);
global.RandomMusic1 = SS_LoadSound('/BGM/Track03.ogg', false);
global.DeathMusic = SS_LoadSound('/BGM/TrackDeath.ogg', false);

This loads the sounds as a whole instead of loading the sound as it is playing (Streaming). I recommend you put this in the Create Event of a object. I also recommend that you make it its own object or put it in the "init" object, as this freezes the screen until the sounds are completely loaded! (Similar to I Wanna Kill The Kamilia II).

Step Two: Non-Restarting Music

Now that the music is now loaded completely into the game we want to make the music not restart anymore. If you have the modified music script from YoSniper's Engine then this should work without having to change anything. Otherwise modify the code to make it work with what I'm about to instruct you to do. Go to your killPlayer(); script and do the following:

Remove sound_play(sndOnDeath);

Add:
SS_PauseSound(world.curMusic);
SS_PlaySound(global.DeathMusic);

In the loadGame(); script put this somewhere at the top:

SS_ResumeSound(world.curMusic);
SS_StopSound(global.DeathMusic);

Now you are done, have fun with non-restarting music! :D

Troubleshooting:
If your music freezes and restarts it is because you didn't load the music with streaming turned to false.

59
Announcements / Staff Promotions [Updated 10/6/2016]
« on: June 24, 2013, 05:40:19 PM »
June 24, 2013:

August 12, 2013
  • Welcome Paragus to the Global Moderators
  • Welcome Denferok to the Community Managers

September 17, 2013
  • Welcome Zero-G back to the Administrators
  • Welcome infern0man1 to the Global Moderators

September 18, 2013

September 26, 2013


September 28, 2013


November 23, 2013


February 12, 2013
  • Welcome YoSniper to the Global Moderators

September 24, 2015

60
General Discussion / TwitchTV is Down
« on: June 22, 2013, 12:48:23 AM »
 :BibleThump:

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