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Topics - Starz0r

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1
Game Design / I Wanna Get Rekt 2 - Announcement
« on: July 31, 2018, 05:33:03 PM »
I Wanna Get Rekt 2

Devkit: httpss://mega.nz/#!aJZXCaAJ!H5ksKYzand-9o4fD2w7L8eUXiQPrQivIdPg6Krj7YUc
Starts: August 1st
Deadline: October 1st

Introduction
That's right, I Wanna Get Rekt is back! And brought to you by the community!
Instead of being a medley from other games, it's a medley of community made boss fights! TJ & Klazen have graciously allowed me to use the Get Rekt title as the game name.
This contest aims to showcase the best of the best design of bosses, from the relatively flashy, to the greatest of challenges.
Similar to Cuphead in design, and inspired by classics such as Gunstar Heroes, Alien Soldier, and Contra: Hard Corps, this contest will attempt to bring the biggest beatdown yet!


Description

Design a boss battle with the provided kit. Since the length of bosses can depend on the skill of a player since the core design revolves around attacking, but don't make anything that deliberately takes hours to finish.
We've also provided a lot of different playstyles in the kit, such examples include Gradius, Ikaruga, Avoidance, and more! Difficult settings are built in, which means bosses should be marginally harder the higher the difficulty.
We also include health for the player that is reactive per difficulty, while this provide a huge advantage, you'll be rewarded for completing a boss without taking any damage, so it should be kept in mind that a boss
is completable without taking a hit regardless.


Aspects to focus on

The judges will score based on:
  • Theming
  • Polish / Production
  • Attacks
  • Fun
  • Balancing / Difficulty
  • Pacing

Ruleset
1. If you know you are going to make a boss, you must register it in a DM with the bot first to ensure no two entries overlap. If bot approves the entry, then you have the greenlight to make it!

2. Bosses have to be made with the Devkit framework, which also have to be in GameMaker: Studio 1.x

3. The boss must have all 2 included difficulty settings. (Normal and Hard)

4. The boss has to be defeatable on all difficulty levels without taking damage.

5. No default cherry bosses please.

6. No jokes or memes, if they are tasteful we might allow it, but don't do anything that might tread the line too much as we will not accept it.

7. Bosses must have custom SFX and GFX, both of these can be from existing games or other forms of media.

8. No modifying objects or scripts that come with the Devkit.

9. Don't copy bosses from other fangames. For example if you want to use the boss like Boshy from Kill The Guy, don't copy the same attacks that the boss in that game uses, try to make your own original attacks.

10. All newly created dedicated resources should be prefixed with your username.

11. When submitting, try to keep in mind a Cuphead-like level name, that means including the name of the boss. If the boss does not have a canonical name you'll probably need to come up with one, along with possibly sending a spritesheet of the boss in question.

12. The boss should have a custom BGM.

Q&A
Q: Can I submit more than one boss?
A: As long as they fit the rules, we will accept it, although, only the best of your personal submissions will actually be judged. Bosses that aren't judged will still be entered in the game.

Q: What happens after all the submissions are in?
A: They will be judged and put in a compilation fangame, like usual.

Q: Can we submit as a team?
A: Yes.

Q: Can I submit a boss that's entirely avoidance?
A: Yes.

Q: Do bosses need to be beginner friendly?
A: Not entirely, that's what difficulty settings are for.

Q: Can we submit a boss with a save point inbetween phases?
A: Yes, but we recommend that they are disabled on the higher difficulty.

2
Hey everyone.

I had this idea on the Discord that gauged opinions on how this would go and if anyone would participate in it. Everyone said it sounds like a good idea so I'd like to expand on it more here.

There will be 2 types of people working on this game, the Level Design producers, and the Enemy & Boss Design producers. I'll provide the pre-programmed gimmicks, abilities, map screen, inventory screen, and weapons, I'll even provide the tileset for every area. I have a close to final version of how I'd like the map to look like in the end. Basically I have to add locations of items, new abilities, exit and entrances, the starting point, boss locations, and more but this is the rough idea of it. This would allow multiple users to work on the game since it will have pre-determined Exits and Entrances.

I don't have dates determined yet on when this event will happen, but you can probably expect it soon-ish?

What does everything think about this idea?

3
Announcements / Take a look at the new website & Official Discord Server
« on: November 07, 2015, 01:28:00 AM »
I've been working really hard the past month and a half to bring you guys this change to the main website to provide an even better user experience with the I Wanna Community. Most of the features are done, the only things missing so far is the leaderboard and forum-to-website integration which is coming soon (hopefully).

You can preview the new design changes here: https://preview.iwannacommunity.com/home.php

We also have a new official Discord server if you guy want to come in and chat and discuss topics relating to fangames.

https://discord.gg/hxJdpB3

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Announcements / Purging Inactive Members & Changelog
« on: October 31, 2015, 01:19:10 PM »
I made another blog post about what I just did today.

Reminder that I now have a changelog of all things I change to the forum right here:
https://www.iwannacommunity.com/forum/index.php?topic=1947

It's an open discussion thread, any feedback or opinions are welcomed!

6
General Discussion / Forum Changelog
« on: October 09, 2015, 04:32:10 PM »
I'm making this thread to list changes to the forum.

Also so you can reply and tell me what is broken.

September 26, 2015
  • New Forum Theme
  • Better Profiles
  • OS & Browser Detection has returned
  • Buddy System

October 9, 2015
  • Fixed avatars on mobile (Thanks klazen0108)

October 31, 2015
  • Added PM Notification Bar
  • New Members receive Welcoming PM upon logging in

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Announcements / Complete Forum Revamp
« on: September 26, 2015, 12:16:52 AM »
Welcome to my complete forum revamp, I've been working a hard 3 months as a secret project I dubbed 'Neptune', to bring this to you guys, and it's finally here.

Now only 90% of the features I've been trying to implement actually work, so bare with me when I do the last 10% eventually. Now on to the features of this update.

A Fresh Clean Look
Gave the forum a HTML5 flat redesign so it looks better and modernized, granted I took some images from other games or message boards, but it still fits, and I like how it works together.

New Customization Profile
You can view your new profile here: https://www.iwannacommunity.com/forum/index.php?action=profile. Created with freedom in mind, you can 'almost' put anything you want there, granted some of it is disabled (or will give you an error when you try to save it), to prevent security issues. I will look in further to what freedoms I can grant later on with this.

Identification System
Currently this has no uses, but your profile will become your ID for various other things once I implement the API system.

Buddy System
Know someone on the forum? Want to friend them for easier contact on the forum? Go ahead, now there is more support than ever for doing such things, and even more support for adding your friends in the future.

Honestly, there is probably a lot more I made, but for the sake of keeping this short, I'll stop it there. I will write a blog post later to go in more detail about these features. I also have 3 other secret projects related to the growing of the community so stay tuned!

Hope you guys enjoy this update! :atkHappy:

8
The Lounge / Skype is Offline, presumably not coming back up.
« on: September 21, 2015, 07:27:42 AM »
Servers have been offline for 4 hours as of posting this.

I recommend moving to LINE or Discord. Hopefully this get's resolved eventually, if not, we always have alternatives.

9
Announcements / New Blog & Cutting My Losses
« on: September 07, 2015, 02:27:34 PM »
I've decided to remove the blog at the home page, and will probably replace it with something else. For now it will just host the redirect to my blog which I will post stuff about this website, and or personal projects. This will probably increase transparency between me and you guys, but transparency between admins in this community hasn't become a problem, and I don't want it to.

Here's a post I made today about how I am going to try to continue the battle against spambots to insure that the forum is pristine as possible.

https://blog.starz0r.com/post/128574569633/cutting-my-losses-20150907

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Announcements / Broadcaster's Page is now live on Main Website.
« on: May 21, 2015, 08:13:38 AM »
See blog post for more detail.

Page in questions: https://www.iwannacommunity.com/broadcasts.html

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Announcements / Soft-Launching Main Website & New Forum Theme
« on: April 10, 2015, 10:22:46 PM »
More Information Here: www.iwannacommunity.com

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This type of merchandise includes but is not limited to:

  • T-Shirts
  • Hoodies
  • Jackets
  • Coffee Mugs
  • Mouse Pads
  • And probably more!

Prices are still getting worked out, so I can't say as much of how much they will cost.

15
The Lounge / The Binding of Isaac: Rebirth Trading Card Thread
« on: November 04, 2014, 05:14:10 PM »
We all want to get the badge for the new Binding of Isaac game so this is how this thread is going to go. Everyone is going to take a picture of their badge progress with all the cards they have and the cards they need to finish the badge. You guys can regulate the trading among yourselfs. I would start the thread off with pictures of trading cards I have for the game already but I still haven't play consistently enough to get any. So I guess we can start with the next person who posts on the thread.

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