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Messages - Keygrin

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1
User-Made Creations / The return of Jericho Remington
« on: February 15, 2016, 03:00:16 AM »


this game sucks don't play it
i don't give a flying fuck about this game

The sequel to I wanna be the Bear

Download

Screenshots
(click to show/hide)

2
User-Made Creations / I wanna be the Bear: Attack of the Girls
« on: December 15, 2015, 03:00:20 AM »


This game can kiss my ass. I did not like creating this game at all. Game takes way too long to load.

Tired of all that spike armageddon? Want a game that's so easy that you can possibly no-death? This shitty game might be for you. Don't even try to enjoy this wack ass fangame garbage. I'm not making another one of these "I Wanna" games.

So, basically a bear produces a bunch of bear cubs that get raped by little girls. Then some sort of Captain N stuff happens. I can't really explain it.

Alright, so this game features:
..8 playable characters from the start, all but one of which suck
..A bunch of worthless collectible items
..Half-assed color edit (can't export palettes to a subdirectory, couldn't figure out how to solve that)
..Teleporters
..Stupid scrawny as hell boss fights and screen shaking
..Godawful endings for each character

DON'T waste your Hard Drive space on this piece of shit.

Screenshots:
(click to show/hide)

3
Meet and Greet! / Re: Allo
« on: December 08, 2015, 09:10:03 PM »
Streaming is something that I would never do. Welcome aboard!

4
Tools & Software / Re: Fangame Skins...?
« on: December 01, 2015, 10:44:32 PM »
It sounds like you want to have one program, change the graphics in another program. The only thing I can think of is some customization a la Wings of Vi or some "Create a Wrestler" feature, but then it's highly likely that the prop that you want to use isn't included in the game.

5
Game was meant for faint of heart. It has little to no challenge and it's not interesting. One of the main reasons I'm even creating it is for the mundane fact that it has "I wanna" in its title, and stars The Kid. *snicker*

So, I was thinking that since it's not yet filled with enough needle bullshit, maybe 3 needle towers, all of which contain an item and up to 15 floors followed by a boss fight at the end. 1st tower ought to start off really basic and get increasingly a tiny bit more hectic.

6
Unfinished / Incomplete / More progress on the worst fangame ever
« on: November 28, 2015, 06:29:52 PM »
Ugh. I'll be glad when I get this game over with, 'cause I'm seriously running out of ideas. It ignores a lot of traditions that most fangames follow. Game's absolute garbage that nobody will like.
(click to show/hide)
Stupid avoidance is stupid. You can sorta do it to the music, though.
(click to show/hide)

7
Programming Questions / Re: NANG Text?
« on: November 25, 2015, 02:48:01 PM »
Here, have this old TextBox code I found:

In Create Event
Code: [Select]
//this is the mssg, th '#' are new lines

message[0]="Hello World! I am Text 0!"
message[1]="Blah blah blah, I am Text 1!"

//speed
length=0;
//message id
messagen=0

alarm[0]=60 //Optional. I'd use this Alarm only if the next message will show on its own.

In Alarm[0] Event
Code: [Select]
if (length<string_length(message[messagen]))
alarm[0]=240
else
{
length=0
messagen+=1
alarm[0]=240
}

or some Key Press Event
Code: [Select]
if (length>=string_length(message[messagen]))
{
length=0
messagen+=1
}


In Draw Event
Code: [Select]
if (length<string_length(message[messagen]))
length+=0.25
draw_text(view_xview+0,view_yview+320,string_copy(message[messagen],0,length));

8
Meet and Greet! / Re: Hi!
« on: November 23, 2015, 03:55:42 AM »
Okay, I guess we're buddies now? Welcome.

9
Programming Questions / Re: Executing a Code after the Music Stops
« on: November 20, 2015, 04:54:02 PM »
If I wanted to avoid playing the same song until all the other songs are played...:

Code: [Select]
if dice=0
{
global.song0=1
audio_playmusic(paul_chuck)
}


In some Step Event:
Code: [Select]

if dice=0
if global.song0=1
dice = round(random(6))


You'd want the dice variable to keep randomizing if it's on a value corresponding to the song that was already played. This probably won't work, though.

10
The Lounge / Re: (Fan)Game of the Year Award???
« on: November 18, 2015, 10:47:53 PM »
Hmm... I like 3-headed monkey's idea of helping players find what game they like by category.

11
The Lounge / Re: (Fan)Game of the Year Award???
« on: November 18, 2015, 03:15:38 PM »
Hmm... nah I don't like this idea. Can't imagine someone devoting their time into reaching Boshy level of production value while keeping the difficulty fair, only for it to fall behind some other game.

12
If the blood is its own Object, make the invisible block Object an exception by having a collision event that executes code that doesn't include the blood stopping upon touching it.

13
User-Made Creations / Re: I Wanna REDACTED the REDACTED
« on: November 03, 2015, 01:09:20 AM »
It doesn't extract properly for me. :V
Is "Show hidden files and folders" set in your Folder Options? For some reason, when I download the game, most of the files had the Hidden Attribute checked.

I like the animation on the save points.

14
Programming Questions / Re: Changing the kids sprite on room warp
« on: November 01, 2015, 12:58:00 AM »
What I would do is use a global variable that determines what sprites the character uses. Let's call it global.kid_color. Have the Player execute this code after using the warp that causes him to change color. An excerpt of how my crappy fangame in progress is coded:

Code: [Select]
if global.kid_color=0
{
s_idle=thekid_idle
s_walk=thekid_walk
s_jump=thekid_jump
s_fall=thekid_fall
}
if global.kid_color=1
{
s_idle=thekidpink_idle
s_walk=thekidpink_walk
s_jump=thekidpink_jump
s_fall=thekidpink_fall
}

sprite_index=s_idle

15
User-Made Creations / Re: I wanna go the Spook House
« on: October 31, 2015, 06:41:20 PM »
Upon watching Paragus' stream, I take that first reply back. That post sounded like the game sucks but it doesn't.

To those of you wondering, the only fangames I've played are Boshy, Traveller Man, Beginner Friendly and this.

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