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Topics - Tamatou

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1
Programming Questions / Avoidance sometimes Off-Sync
« on: March 06, 2019, 09:09:58 AM »
Hey guys.

Almost done with my Fangame but there is something that is bothering me.
Sometimes when I test my Avoidance Battle they are sometimes not in sync with the music.

I guess it happens because of lag. But seeing other much more visually fancy avoidances in other fangames that don't seem to have this problem, I wonder if there is some magical programming trick they use.

They way I made my avoidances is by having a BG Music in .ogg format play and using a step event with the code
"count += 1"

then doing basically:
"if count = 300
{
//Apples spawn
}

if count = 750
{
//More Apples spawn
}


if count = 3750
{
//Even More Apples spawn
}
"

etc...
Got the timing through trail and error and basic math.

At some points the off sync becomes like a full second. Other times it works fine as intended
Note: My Computer is not really very good at all

2
Greetings gentlemen.
You may remember me as the creator of the magnificent I Wanna Kill The BLB.

Well, the sequel is coming along nicely and needs some testing.

Pictures
(click to show/hide)


Important Info for Testers
-There are three Warps

Left = Avoidance Medley (don't pay attention to this, might be deleted entirely soon)
Middle = Main Game
Right = Trolley Minigame (on this screen you shoot with Y and aim with the mouse)

-There are some puzzles and screens you have to figure out. Some friends say they are too hard to figure out. But with some out of the box thinking, they are easy imo

-The I Qube pod screen (after the water screen) is a homage to the PS1 Game I Qube.
Hold Shift to lay traps
Press Y to detonate green traps
Don't destroy the black glass blocks
(this will be explained in game in the future)

-There is some german text




Please do:
-Report Glitches and Bugs
-Report things that need to be nerfed / buffed
-Suggest changes if needed
-Explain why something is bad
-well... this stuff is kinda self explaining

Please don't
-Upload Footage of the game's current state
-Stream the game in the current state

Story:
Tamatou and the BLB Force want to draw a big crowd for their new Show "Nemesis Tamatou" where participants need to survive a big obstacle course (the game) to then face off against the BLB Force themselfs.

Things that will be added:
Most likely:
-A Computer in each screen giving hints (already exists in the first screen)
-Paths already taken blocked off and shortcuts for screens already cleared
-Some missing sound effects
-A few missing rooms
-A final boss (obviously)
-An intro stage
-An opening cutscene and two midgame cutscenes

Mayyyybe:
-Easy Mode (heavily nerfing screens making it veeeery easy)
-Hard Mode (heavily buffing screens making it veeeery hard)
-Different Endings depending on the difficulty
-Names of screens shown
-Collectable Cards (or other items that give more backstory)
-Maybe a secret super hard boss
-Maybe some secret rooms/minibosses unlocked when reaching certain points with a low deathcount (similar to akuma from Super Street Fighter Turbo)


if you are intrested I'll send you the DL Link

3
Programming Questions / Sound Effects have a slight delay (Latency?)
« on: September 20, 2017, 06:10:45 AM »
Hello people of this forum.
I have a problem. In my aiwanna I made a rhythm minigame. You have to press buttons to the beat in rapid succession. With each press a sound plays.
It was then I noticed that even when pressing buttons frame perfect to the beat, the sounds can't keep up.

I have this problem on both Windows 10 and Windows 7. However I tried it on Windowns XP where the delay seems to be smaller but the rest of the song is desyncronized.

Is there perhaps any sound engine that can fix that? Or is it impossible to universally fix this for everyone (since different computers have different latency rates as far as I know)

Thanks

4
Hey Guys!
Thanks to the awesome PlasmaNapkin I was able to learn a few thing about "For Statements"
Now I've been experimenting with avoidance patterns a little bit. What I wanna do is to make cherries that fly off from the center of the screen, split intro even more cherries.

My Code looks something like this
(click to show/hide)
Again thanks to PlasmaNapkin. Also winkel means angle


Now at, lets say Step 180 I want all of the cherries to create new cherries that fly off from their individual origin position.
I was able get one of the cherries to creat new ones. But  I want each of them to create a barrage.
Also I could make the first wave of cherries a different object wich then spawns the new cherries. But was wondering if there was a more efficient way of doing this.

Thanks in advance. I hope I explained it right  :atkHappy:



5
Game Design / Mega Avoidance!! How to make it not too dificult/tedious?
« on: December 12, 2015, 10:25:12 AM »
Near the end of my game I'll do a big Avoidance Medley with exactly 100 Songs.
However the order in wich the songs play is completly random.
Here is the problem:
Each Song plays for about 30 seconds.
Wich means the whole thing will take 50 Minutes.
This Avoidance is a major challenge at the end of the game and ment to be arguably the hardest part of the game but 50 Minutes is a bit overkill even tough the avoidance patterns themselfs are never too extreme. (About Meteor Stream Level in terms of difficulty)

I don't consider giving the player more then 1 hitpoint since I always hated when avoidances did that.
What I will most likely do is give the player the option to choose if he wants it to end after the 50th song is finished or if he wants to keep going. It'd be cool if I gave the player some kind of reward for doing the whole thing but I dunno.

Do you think a avoidance that big is a good idea to begin with.
Also, what it the longest known avoidance in fangames so far?
Do you have and other ideas to make this as enjoyable as possible for the player?

6
Programming Questions / Executing a Code after the Music Stops
« on: November 19, 2015, 07:24:29 PM »
Hello old friends!

I am making a Avoidance Medley with songs in a random order. Kinda like "I Wanna care about the Asteriod River"

Stupid Question, but how do I make the next song play, after the first one finished.
Like I want GM to execute a Code after a song finished that destroys all the cherries and chooses the next song randomly
I know how to make it choose a random song but how do I make it execute a code after a song finished playing?

7
Programming Questions / Advice on how to keep the Game File size small
« on: October 15, 2015, 08:33:29 PM »
Hello my dear Fellows!

The amount of reactions to my Fangame really got me motivated and got me to start working on the sequel.

But I don't wanna make the same mistakes twice.
As you might know my first fangame's file size was insanly big. About 250 Mega Byte if I remember correctly.
Near the end of development the game constantly got me "Out of Memory" Error Messages and it was just a pain carry on finishing the game.

So what are the things I have to watch out for keeping the file size minimal?
I'm using Nikaple Engine this time (wich is really really awesome)

Don't be afraid to go into detail  :atkHappy:
Stuff I've been told to do + questions
-Loading Sprites and Music externally (does this aply to every single sprite I put in the game or only the really big ones?)
-Is it recommendable to use MP3 insted of WAV and something other than Bitmap for sprites?
-When using really big sprites that cover the whole screen, should I scale these sprites by code and have the actual sprite smaller?

Thank you in advance  :atkLove:

8
User-Made Creations / I Wanna Kill The BLB [Shukuteki Tamatou]
« on: October 08, 2015, 06:01:44 PM »
(Warning Sarcasm) I Wanna Kill The BLB is yet another great compilation game that features only the best of the best fangames out there!
Thanks to all the Beta testers I was able to make the most enjoyable game possible!
(Sarcasm OFF)

Please feel free to download this game and play it! You deserve it!
httpss://www.dropbox.com/s/noc9pzscne09h03/I%20Wanna%20Kill%20The%20BLB%20V1.0.zip?dl=0

Please let me know when making videos or streams of this game. I'm always watching!

Pictures:
(click to show/hide)
(click to show/hide)

9
Unfinished / Incomplete / I Wanna Kill The BLB (Looking for Beta Testers)
« on: October 05, 2015, 01:31:58 PM »
Hello people of the Community

I made my first ever game "I Wanna Kill The BLB"
It is a joke game I made for my friends. So the game starts out really bad and with some In-Jokes. But I gave it my best at the Boss at the end.

Befor I let my friends play this game, I wanted to make sure there aren't any major glitches.
So if you want test this game. Just let me know.

Btw: There is some german text in this game. But nothing really important

Pictures:
(click to show/hide)
(click to show/hide)

10
Programming Questions / Out of Memory Error
« on: August 16, 2015, 11:56:43 PM »
Hello guys.

So I've been working on my fangame for a while now, currently I am working on the first Boss. But suddenly Game Maker startet getting "Out of Memory" Error Messagen about 40% of the Time when starting the game and about 10% of the time when saving it.

This is very annoying. Has anyone had this same problem? I've heard it's relativly common. But is there a way to fix it?

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