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Topics - PiranhaTooth

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Game Design / Using GitHub for collaborations! [Tutorial]
« on: May 25, 2017, 10:12:10 AM »
So, I don't exactly advertise it, but know that I absolutely LOVE the idea of collaborations. When executed correctly, they bring out the best in developers, I think it's that idea of bringing them out of their comfort zone, and into an interdependent setting that just really brings out the best in them. And i mean, in-turn, the players get a fantastic game to enjoy. Games such as 'I Wanna Try A Collab', 'Spook Jam', and 'I Wanna Get Cultured 2' are manifestations of this.

One of the many challenges that comes with leading a collaboration project is keeping track of everything that's being sent your way by participants. Software such as GitHub seriously help with that sort of stuff; automating most of the process, and putting everything neatly into one project file. The only problem is, GitHub isn't exactly something someone can just pick up and immediately know how to use (i know, sounds a lot like everyone's first experience with GameMaker, right?), and tutorials on YouTube are incredibly vague with how to actually collaborate using it. From experience, i.e. learning myself, all the tutorials tend to show you is how to set up a repository, and send you on your not-so-merry way trying to learn everything yourself.

Anyway, enough reading, to the point; I made a video explaining how to use GitHub for fangame collaborations. My intention was to go in-depth in a 'walkthrough-esk' type of video explaining how to set up a repository, and collaborate in 'real-time' (as loose as that term may be) with peers.

The video is split into 3 segments:
  • Information / Instructions for the leader of the collaboration
  • Information / Instructions for the participants of the collaboration
  • A general overview for both sides of the coin



If there's anything you think i might've missed in the video, please feel free to leave a comment either on this thread, or on the YouTube video, and I'd be happy to help out!

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User-Made Creations / The Day Thereafter
« on: April 15, 2017, 03:58:21 AM »
Released my first official game. Give it a try if you feel like it!

https://www.mediafire.com/file/6d71aa3j1yal5tn/The+Day+Thereafter.rar

If you're interested in a story-driven adventure game, stick around for a couple of my other games that may come out in future...
They're all linked together somehow.

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Back a couple (or a few) years ago, i learnt basic trigonometry. I know the whole SOH CAH TOA nonsense and how it works in terms of triangles, but for some reason I'm having trouble converting that knowledge into GameMaker, and let alone how it makes circles and all that nonsense... So my broad, overlying question remains; When making an avoidance, how much knowledge around trigonometry (or math in general) do you really need? It's a hard hurdle for me to overcome, and I would just like to get a statement on generally what's needed before i delve into something I'm potentially not prepared for.

Thanks in advance,
~Piranha

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Meet and Greet! / How did i even get here?
« on: May 12, 2016, 08:35:45 AM »
Please help me it's like 12:30 in the morning and i don't know how i ended up on this forum. Either way, hello. I'm PiranhaTooth, and i'm from New Zealand. I was always fascinated with hard platformer games, I don't know why, really. I played Commander Keen a lot as a kid, maybe that had something to do with it. I played I Wanna Be The Guy around like 2011 or something, forgot about it, and after like a whole year of just completely forgetting about fangames, I saw a Youtuber by the name of PsyStarcraft playing Boshy. Obviously I got intrigued by this very similar style of game, and gave it a try for myself. I remember bumping into twitch for the first time not long after that due to my curiosity of Boshy, and what do ya know, it landed me here, in the Wannabes community!

 I have no idea what else to put here, but this emote looks adorable.  :atkHappy:

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