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Topics - PlasmaKaboom

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Unfinished / Incomplete / I Wanna Enjoy Myself (My First Fangame)
« on: August 10, 2017, 12:34:25 AM »
Hello! I am PlasmaKaboom!

I have been working on and off on this for about a year now. Don't expect anything too incredible though, as this is my first fangame. Most of the years work was trying to figure out GameMaker, the YoYoYo engine, and coding. It's all new to me.

The only thing here not finished is the title screen. I was told I would not be able to add my own custom title card unless I bought the full version of GameMaker Studio. And it would seem version 1 of GameMaker Studio is no longer available. So I'm just gonna call it finished for now until I figure out a solution. That's the only thing keeping it from being a complete game unfortunately.

Here is a download link:
https://www.mediafire.com/file/l9gjla74zayu40l/I_Wanna_Enjoy_Myself.zip

Feel free to send me any feedback, good or bad. I want to improve.
Also feel free to stream it if you want. Won't bother me :)

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Programming Questions / Can I make a sprite pause?
« on: April 21, 2017, 09:51:55 PM »
Is it possible to make a sprite freeze in place in the middle of it's animation?

3
Is there an easy way to tell an object not to loop it's sprite animation? When I restart a room I want an animation of one of my sprites to only play once and then stop, only repeating when I restart the room again.

4
I have finished a game of mine (using the yoyoyo engine) and want to share it, but whenever I "create application" the .exe file it creates still has all of the saves from when I was testing the game out. How can I restore them back to default?

5
I am trying to make it so that once my player touches the "objSecretItem", the item changes my player's bow sprite permanently.

I am new to GameMaker and coding in general so I'm sure there is probably a simple answer for this.

The closest I have gotten to getting it to work is by modifying the already premade "objSecretItem" by adding a "change instance" under "actions" that changes "objBow" to "objBow2" (my bow sprite I made). When I press reset or warp to another room, the bow's new sprite stays there, however; when I die it returns back to the original sprite. I want it to keep the new sprite I made even after I die.

Am I doing this in a weird way? Am I making it too complicated? Any help would be appreciated

6
Hello. I am new to GameMaker Studio and have little to no experience with coding. Is there a relatively easy way to change a background image ingame with a trigger?

I have been working on my first fangame for over a month now (following Klazen's tutorial). So I at least know where most things are in GameMaker, but In terms of triggers, I have no clue how to set a trigger to effect anything other than objects. I want a trigger to change the room's background image when touched by the player. I do not seem to see a way to do this. I figure it has something to do with the "draw background" instance but I'm not sure where to apply that instance. Under which event?

If anybody can help me with this it would be greatly appreciated.

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General Discussion / An Idea for a Fangame
« on: June 01, 2016, 04:24:28 AM »
A game with a feature, where every once in awhile you are awarded a token that allows you to attempt a bonus screen. The bonus screens would give you 10 attempts to beat it before it goes away (I imagine the bonus screens being activated with a key on your keyboard so that it does not interrupt your game). The bonus screens start off easy, but get harder the further you go.

You could strategize how you use the bonus levels. For example, you could save a bonus token for when you are at a very hard level in the main game that's giving you trouble, cash it in, beat it, and skip the hard level. Or speedrunners could use it to skip longer screens. Then maybe you could give a secret boss for beating all of the bonus screens.

I don't know, I was just messing around in "I Wanna Record My Jumps" when I came up with this. It seemed like a fun idea. Tell me what you guys think.  :wixSanic:

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Gameplay & Discussion / I Wanna Sunspike - Hard Jump?
« on: May 10, 2016, 04:32:59 AM »
Hey, so I am fairly new to these fangames. My only prior experience is getting past The Guy boss fight in I Wanna Kill the Kamilia 2, I've gotten to Flandre Scarlet in Kamilia 3 (have not beaten her yet), and I've done a few speedruns of I Wanna Challege 100 Trials. I came across a jump in I Wanna Sunspike that has been driving me crazy (I attached an image of the jump for you to this post). I have gotten through it a few times before but I have no idea what I did to make it happen. It usually takes me about a half hour of attempts before I get it. I've done it multiple times because I replay Sunspike back to the point I'm at to warm up my hands. I can get up to this jump from the start of the game in about 15 minutes. So the fact that this jump completely halts my progress every time drives me crazy. After about 20 minutes of failure on this jump I usually get too frustrated and give up. I'm sure there is no easy solution to the jump. I'm sure it's just a hard jump, but is there anything I can do to make it easier? I basically just treat it like a normal drop gate, then tap right when I'm through until it works. 

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