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Messages - Wolfiexe

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1
Week 10 - Dotkid & Jumple Refrentures™
Challenge Ends On - 1st June
Map 1 - Dotkid 16px Challenge

Requirements: - Only regular size spikes and blocks may be used.
                           - The 16px grid must be used
                           - Dotkid must be used, and designed with this in mind

Example:
(click to show/hide)

Map 2 - Jump Refresher 16px Challenge

Requirements: - Only regular size spikes and blocks may be used.
                           - The 16px grid must be used
                           - Jump refreshers must be used and play an important role in your map.
                           - You may also use vines, in addition

Example:
(click to show/hide)


Happy making!  :atkHappy:

2
Week 9 - Water Strips & Grav Flips
Challenge Ends On - 24th May
Map 1 - Water Strip 16px Challenge

Requirements: - The 16px must be used
                           - The provided water strip template may be used
                           - Only regular sized blocks and spikes may be used
                           - You may use regular water (water 2) and vines in addition to the template.
                           - The template map may not be edited. No water blocks can be removed.

The Template:
(click to show/hide)
The Template Download: - https://www.mediafire.com/file/xy0y911yy89niy7/waterstrip16_template.jmap
 
Example:
(click to show/hide)

Map 2 - Gravity Flip 32px Challenge

Requirements: - Only regular size spikes and blocks may be used.
                           - The 32px grid must be used
                           - At least two of each gravity flip arrow must be used in the creation of this map.

Example:
(click to show/hide)

Happy making!  :atkHappy:

3
Week 8 - Spike Art & Delicious Fruit
Challenge Ends On - 17th May
Map 1 - Spike Art Challenge

Requirements: - The grid may be freely used.
                           - Regular and mini spikes may be used.
                           - Only regular sized blocks may be used
                           - Spikes may not be used singularly. They must always be connected to create spike art. See the example for reference.
                           - You may use ONE gimmick with your screen if you choose, between platforms, water or vines.
 
Example:
(click to show/hide)

Map 2 - Delicious Fruit 32px Challenge

Requirements: - Only regular size spikes and fruit may be used.
                           - Only the 32px grid is allowed for spikes and blocks.
                           - The grid may be freely used for fruit (you are not restricted with this object)

Example:
(click to show/hide)

Happy making!  :atkHappy:

4
Week 7 - Running Out of Blocks & Wacky Water Tower
Challenge Ends On - 10th May
Map 1 - Running Out of Blocks Challenge

Requirements:  - Only 10 blocks (maximum) may be used
                             - The 16px grid may be used
                             - Only regular sized spikes may be used
 
Example:
(click to show/hide)

Map 2 - Wacky Water Tower

Requirements: - The provided tower template map MUST be used. No blocks may be removed from this.
                           - The 16px grid is available for use
                           - Water1 must be used
                           - Only regular-size spikes are available for use
                           - Only regular-size blocks are available for use


The Layout:
(click to show/hide)
Download URL: Tower Template JMAP


Example:
(click to show/hide)

Happy making!  :atkHappy:

5
Week 6 - Giant Watery Spikes & Mini-cross
Challenge Ends On - 3rd May
Map 1 - Giant Watery Spikes 16px Challenge

Requirements:  - Only regular-size spikes are available for use.
                            - Regular spikes must be used together to create larger spike formations.
                            - No regular-size spikes may be used singularly, only in combination.
                            - The 16px grid is available for use
                            - Water 2 (no double-jump) is available for use
 
Example:
(click to show/hide)

Map 2 - Mini-cross 8px Challenge

Requirements: - The provided cross template map MUST be used. No blocks may be removed from this.
                           - The 8px grid is available for use
                           - Only mini-sized spikes are available for use
                           - Only regular-size blocks are available for use


The Layout:
(click to show/hide)
Download URL: Cross Layout JMAP


Example:
(click to show/hide)

Happy making!  :atkHappy:

6
Week 5 - Confined & Magic Water
Challenge Ends On - 26th April
Map 1 - Confined 8px Challenge

Requirements: - The provided layout map MUST be used.
                           - No blocks may be added outside of the confined area. Adding blocks inside is fine.
                           - Only regular-size spikes are available for use.
                           - The 8px grid is available for use

The Layout:
(click to show/hide)
Download URL: Confined Layout JMAP

 
Example:
(click to show/hide)

Map 2 - Magic Water(3) 32px Challenge

Requirements: - Only the 32px grid is available for use
                           - Only regular-size spikes are available for use
                           - Only water 3 (water that restores your double jump) is available for use

Example:
(click to show/hide)

Happy making!  :atkHappy:

7
Week 4 - Killblocks & Platforms
Challenge Ends On - 19th April
Map 1 - Killblock 32px Challenge

Requirements: - Only the 32px grid is available for use
                           - Only regular-size spikes and killblocks are available for use
 
Example:
(click to show/hide)

Map 2 - Platform 16px Challenge

Requirements: - Only the 16px grid is available for use
                           - Only spikes and platforms are available for use

Example:
(click to show/hide)

Happy making!  :atkHappy:

8
Week 3 - Jungle and Mini-world
Challenge Ends On - 12th April
Map 1 - Jungle 32px Challenge

Requirements: - Only the 32px grid is available for use
                           - Only regular-size spikes and vines are available for use
 
Example:
(click to show/hide)

Map 2 - Mini-world Challenge

Requirements: - Only the 16px grid is available for use
                           - Only miniblocks and minispikes are available for use

Example:
(click to show/hide)

Happy making!  :atkHappy:

9
Week 2 - Sides and Splashes
Challenge Ends On - 5th April
Map 1 - Side-spike 16px Challenge

Requirements: - Only the 16px grid is available for use
                           - Only side-spikes and blocks are available for use
 
Example:
(click to show/hide)

Map 2 - Vertical-spike 32px Water2 Challenge

Requirements: - Only the 32px grid is available for use
                           - Only up-spikes, down-spikes, water2 and blocks are available for use

Example:
(click to show/hide)

Happy making!  :atkHappy:

10
Game Design / Re: Fangame coding video tutorials
« on: March 29, 2017, 12:41:13 AM »
These are great Pat. The first one was very insightful and going to work through the second one soon. Would love to see more!  :atkHappy:

11
Unfinished / Incomplete / I Wanna Limit my Creation (name-in-progress)
« on: March 23, 2017, 01:17:15 AM »
So with some brainstorming in the IWC Discord, the idea came up of doing a little needle game consisting of maps built around limitations and restrictions. A challenge arose where people were making a map with the limitation of only using 32px grid and only using up-spikes. People produced some interesting and creative maps with the concept, and it made me wonder what else people can come up with given different limitations. So...

The Concept

Over set periods, I'll assign with the help of others a theme or two for people to build around. It could be to base a room heavily around vines as the only gimmick, or only using down-spikes, or something else entirely! We'll have a time period to do it over like a week or so, and people will come up with some creative inspiration and make some cool maps around that theme!

Example of the '32px Up-spike' restriction:
(click to show/hide)

The Result

From what people have made, we'll decide on the top 2-4 (or more depending on numbers) entries and work them forward into a needle game! We can do balance and such after all the maps have been made and we work them in. I was also considering making a little collage of different maps made using the same restriction, to compare the different things that people have made. The decided maps will probably be put forward at the end after all the contest / events have been finished.

The Challenge

So whether or not this happens depends on if people want to take part. If you do, grab your handy map-making tool (such as JTool) and get to work! Share your maps in the thread or the Jtool discord and when the time is over, the community can look through and pick out their favourites!

Worth noting that difficulty is kept in mind. Please aim for a reasonable map difficulty in the sense that we're not looking for needle that's made for TAS'ing. Keep it fun! The finished result will have a difficulty curve, and things will be nerfed/buffed if needed. Feel free to submit an easy version and a hard version of your map if you like!

So for the first week, there are two challenges!

Week 1 - Ups and Downs
Challenge Ends On - 29th March
Map 1 - Up-Spike 32PX Challenge

Requirements: - Only the 32px grid is available for use
                           - Only up-spikes and blocks are available for use
 
Example:
(click to show/hide)

Map 2 - Down-Spike 16PX Challenge

Requirements: - Only the 16px grid is available for use
                           - Only down-spikes and blocks are available for use

Example:
(click to show/hide)

Happy making!  :atkHappy:

12
Tournaments / Re: Fangame Marathon 2017 Date Discussion
« on: March 01, 2017, 01:49:38 PM »
Sounds like a good date for me, and it doesn't seem to clash with anything like SGDQ or ESA which is a plus. :atkLove:

13
Gameplay & Discussion / Re: NAMTG music crackling
« on: February 13, 2017, 11:21:50 AM »
Hmm, well for reference when I was having lag/crackling/unusual issues, my graph would look like this:




I noticed a consistent rate of dips and they were pretty major, which was ultimately the reason for all my issues. In your case I'd agree that I don't think this is the issue, as your graphs look fairly normal. On the bright side whatever the reason is, it's unlikely that you'll have to replace a major component of your computer.

14
Gameplay & Discussion / Re: NAMTG music crackling
« on: February 13, 2017, 01:16:14 AM »
Go into your task manager and find your CPU usage graph. Observe it when the music crackles and see if it dips during those parts. It should look like this if it's normal



If it doesn't look like that and has dips or spikes, it could be an issue of your CPU being throttled. That was the issue I was having with music crackling and a variety of strange lag issues in a number of games. My motherboard was throttling my CPU and replacing it fixed everything. Hopefully there's a better way around it for you but checking your CPU usage during the music crackling is something I'd recommend.

15
Announcements / Re: Team overhaul
« on: February 08, 2017, 12:00:43 AM »
The issue I always felt with having the "anyone in the community can join" mentality is that at that stage, the team may as well link straight to the IWBTG directory on Twitch. I'd imagine a more exclusive team would make it stand out that little bit more or rather mean something, as opposed to just a flashy tag that you can get on your profile if you stream fangames for a little bit.

Of course I don't know what I'd personally have the requirements as. That'd be something you'd have to decide and form a ground for. Still, I think it'd be worth a look as I agree that in the current stage, the team tag doesn't really mean a whole lot.

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