if you're drawing a sprite do draw_sprite_ext(sprite,subimg,x,y,xscale,yscale,rot,color,alpha) and have the yscale be -1.if you're drawing a text, use draw_text_transformed(x,y,string,xscale,yscale,angle) and have the yscale be -1.
Quote from: Sephalos on April 21, 2015, 01:01:51 AMif you're drawing a sprite do draw_sprite_ext(sprite,subimg,x,y,xscale,yscale,rot,color,alpha) and have the yscale be -1.if you're drawing a text, use draw_text_transformed(x,y,string,xscale,yscale,angle) and have the yscale be -1.I think keeping the yscale at 1 would be fine. You'd just have to make sure that angle = 180. If you just flip the yscale, the text will show up backwards.