if you're drawing a sprite do draw_sprite_ext(sprite,subimg,x,y,xscale,yscale,rot,color,alpha) and have the yscale be -1.
if you're drawing a text, use draw_text_transformed(x,y,string,xscale,yscale,angle) and have the yscale be -1.
I guess that's true, I forgot to consider that the text would need to be both xscale -1 and yscale -1if you're drawing a sprite do draw_sprite_ext(sprite,subimg,x,y,xscale,yscale,rot,color,alpha) and have the yscale be -1.
if you're drawing a text, use draw_text_transformed(x,y,string,xscale,yscale,angle) and have the yscale be -1.
I think keeping the yscale at 1 would be fine. You'd just have to make sure that angle = 180. If you just flip the yscale, the text will show up backwards.
if you're drawing a sprite do draw_sprite_ext(sprite,subimg,x,y,xscale,yscale,rot,color,alpha) and have the yscale be -1.
if you're drawing a text, use draw_text_transformed(x,y,string,xscale,yscale,angle) and have the yscale be -1.