Purely out of curiosity, what are the methods employed by fangame creators to place objects with different sprites? For example, spike1 and spike2 are both spike sprites with the same orientation. Do people make two different objects for spike1 and spike2 or do people make tilesets for spike1 and spike2?
Both ways seem very tedious to me, with the first way requiring time spent to create a bunch of different objects for each sprite and the second way requiring time to spent on placing sprites to match up perfectly with the objects (such as the block parent object); which would be especially grating if you stray from the boring 32x32 snap grid.
Am I wrong for employing this method?
https://prntscr.com/6aqvvuDo other people use this or something similar to this as a way to have different sprites without having to make additional objects or place both objects AND tiles? Is there a better way than having a creation code which can be added onto as I need more sprites for the same polygon?