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Programming Questions / Timelines and Boss Fights Help
« on: January 06, 2015, 12:31:21 AM »
I'm currently messing around with some ideas, and I'm trying to figure out how to do something like this: Say the boss has an attack pattern, and then you get him to half health or something and there's a little break in the action, and then he resumes his original (but maybe harder this time) timeline loop. Or the same thing but with out the transitional period.
I'm trying to get the original timeline to stop and be replaced by the new timeline, but it just won't have any of it and the boss keeps doing his original attack pattern. It's likely I'm just setting everything up incorrectly, or checking the wrong things or what have you. I'm currently using the Health variable and checking to see if it reaches a certain value, which in turn would in theory stop the current timeline and start the next one.
I'm trying to get the original timeline to stop and be replaced by the new timeline, but it just won't have any of it and the boss keeps doing his original attack pattern. It's likely I'm just setting everything up incorrectly, or checking the wrong things or what have you. I'm currently using the Health variable and checking to see if it reaches a certain value, which in turn would in theory stop the current timeline and start the next one.