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Messages - Rad

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Thanks for all the suggestions and tips! :D

I began by downloading the only other engine I know of for GM:S, which was just only recently released. I think that my main problem thus far has been, like you all said, not having experience. The other problem is that I was using the KS Engine, which is a great engine for skilled coders, but is not exactly a good place to start for myself having no coding prior. When people said they liked Klazen/Seph engines because they were good for coders to just go at it, I didn't realize the extent of that.

I think that by using YoYo's engine, in addition to some of the tips you guys gave, I will be able to implement a lot of the ideas I want into my game.

I do have one quick question though, can I simply take the spikeTrigger objects from Yoyo's code and apply it to the KS Engine? I really like the Main Menu and options that come embedded in the KS Engine, and I only really want jump refreshers and the triggers/spike traps. Will I run into a lot of problems if I try to do that, or should I just suck it up for now until I am a little more skilled and use Yoyo's engine?

I really appreciate all the help! Also, I think Klazen's idea of creating a coding tutorial would be really helpful to people like me. Frankly, I really didn't understand much of the code you posted due to my vast inexperience. Some of it I could follow but huge lines of code are hard for me to understand and are very intimidating to me :P

Finally, is there a way I can decompile games made in 8.0 so that I can look at them and their codes in Studio? I've tried once before but it seems GM:S doesn't like the format the decompiler makes the decompiled game. In the future I have an idea for a medley game that I'd like to do, and I might as well know if I can decompile now before I get myself excited for it or plan. Thanks again!

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So, I'm not sure how to make traps in the design that I want. I would like to make traps such as increasing the size of spikes, making spikes move and stop at specific positions (to make it so that the player will have to go through a segment fast or the spikes will block the exit). I am not good at coding to even do simple things like this.

Mainly, if you've played the trap area in "I Wanna Live", or the medley section of it in Kill the Maker, I'd like to do something like that for a whole game. Think Betty/Rukito area for normal skill levels. I'd like my game to be more of a trigger game rather than just traps aimed to cheese the player into trial-and-error.

I am mainly working off of Klazen's guide, and it has been very useful, but I am not skilled enough or knowledgeable enough to try new things. I am at a point where I can visualize all the concepts and ideas I have, but I cannot make them into a reality. A tutorial video/guide or anything that would help me is greatly appreciated. If someone could link me a couple of guides that THEY used to get them into fangame making, I am willing to take anything at this point! I'm thinking in terms of not having to ask on the forums everytime I can't figure something out.

I hope that I can become a complex and interesting gamemaker in the future! Thanks! :)

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Game Design / Re: Tutorial: Getting Started With Fangame Development
« on: July 03, 2015, 01:15:28 AM »
What engine are you using?

Does your player die to spikes when the music is turned back on?

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Programming Questions / Re: How to actually START making a fangame?
« on: June 29, 2015, 09:15:17 PM »
can I just rename the game somehow? (without fucking up the gamemaker project?)

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Programming Questions / How to actually START making a fangame?
« on: June 29, 2015, 05:14:12 PM »
So I've been working on my game, and then all of the sudden realized I was doing all this work in the sample engine game...

How do I import all of this to a new gamemaker project? Simply dragging it all into the same folder doesn't work and dragging it to the right folder on the left side of Gamemaker is tedious and doesn't show sprites/objects, as well as doesn't keep them in their folders.

How do I transfer all of the files?

And for future reference, how do I only move the engine when I want to make another game?
Thanks :)

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Meet and Greet! / Hi
« on: June 25, 2015, 09:34:04 PM »
Hey, joined the forums a little while ago but never bothered to make one of these posts.

I'm the guy in chat whose name is impossible to decipher because it is written in really stupid leet speak, and in addition it is bright yellow. (Twitch: R4D1AT10N)

I decided this summer I wanted to get into fangame making since:
A.) I want to do something productive this summer, not just work/play video games like I have in the past.
B.) I got some of my friends at school to play fangames (on the school computers) and I would love to show them one I made.

I would place myself as an average player, decent needle and decent avoidance, though I love to challenge myself.
I'm going to preemptively apologize on the game design thread for asking a lot of questions, so sorry :P

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Programming Questions / Re: Portal Recreation help? :)
« on: June 25, 2015, 09:25:52 PM »
WOW! Thanks Derf! That fixed the issue. Didn't know I could just uncheck the visible box :P
Thanks for the help!

However the crash is occurring still, and yet to find a cause for that. I'm sure it must have something to do with me messing around trying to get the portal to be invisible but can't figure out what. Any help is appreciated! :D

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Programming Questions / Re: Portal Recreation help? :)
« on: June 25, 2015, 08:07:32 PM »
Also when I put the portal object back as normal without the effect, I get this crash upon entering the portal


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Programming Questions / Re: Portal Recreation help? :)
« on: June 25, 2015, 06:05:03 PM »
First of all you're a beast Pieceofcheese :P

Second, I'm having a bit of trouble. It's kinda hard to explain so I highlighted my short explanation of it.
https://www.twitch.tv/r4d1at10n/c/6881856
Also, the portal is white because I was messing around with the RGB trying to see what different colors I could get.

Also, did you just decompile Calamity Fortune to look at the code? If so, I'd love to know how to do that. I'm sure that if you aren't able to answer my question about getting the warp to work, you can just look in the Calamity Fortune files. But the thing is that I would never have had to make this thread had I been able to do that myself. Thanks for the help so far, as an amateur at best I really appreciate it :)


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Programming Questions / Portal Recreation help? :)
« on: June 25, 2015, 08:53:27 AM »
Hi, beginner fangame maker here.

I'm trying to recreate this:

As someone with little gamemaker experience, I have no idea how to go about doing this. Could someone help me?

Please be explicit if you can in your explanation because I will have trouble following. This is from I Wanna be the Calamity Fortune and I'm using Gamemaker: Studio.
Those two colors are actually perfect, although a white color would be cool too. Thanks so much!

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