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Messages - Storm_Lakitu2

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1
Game Design / Re: RNG Rooms possible? - Isaac Style Game
« on: June 07, 2015, 03:57:20 PM »
Thanks everyone. This idea is now patented.
If anyone steals it and it is not from Storm_Lakitu or twitch.tv/storm_lakitu2 , its not real Kappa

 :atkHappy:

2
Game Design / Re: RNG Rooms possible? - Isaac Style Game
« on: June 02, 2015, 07:58:55 AM »
Thanks for the paste bin (it made me laugh several times xD) but i think i nwould be more happier if i get some pieces or ideas of code i could use, since i dotn have a single fucking clue and steal every code i need from other games (you could call me a pirate if you want, Arr) or Ask for help on this forums (thats why no one likes me  :atkWut: )

But thanks :)

 :atkHappy:

3
Game Design / Re: RNG Rooms possible? - Isaac Style Game
« on: June 01, 2015, 10:47:23 AM »
Yesterday Night i thought about it some more and i got to the conclusion, that the game might be a bit boring or maybe even too hard.

So i got up with another bonus idea: How about making it severeal worlds.

So you start in a Tutorial World, where the first 10 rooms are always the same, as said, after the 10 rooms, you get thrown into world 1, where there is a pool of rooms. If you completed enough rooms of the pool (lets say you have to complete 30 rooms and in the pool is something like 300), you get thrown into world 2, where there is a completely new pool, where the other levels of pool 1 cant be in anymore. If you complete enough rooms there, you go on, and so on.

I would love to keep the feature of making it impossible to meet a room twice or even more often in a playtrough.

Would THAT still be possible, and how? ;)

Thanks already, Storm.

 :atkHappy:

4
Game Design / Re: RNG Rooms possible? - Isaac Style Game
« on: May 31, 2015, 05:13:29 PM »
First of, i want to complete my current fan game (completion status: 5%), then im gonna sit on this. but already thank you.

5
Game Design / RNG Rooms possible? - Isaac Style Game
« on: May 31, 2015, 03:11:07 PM »
Hello, i just wanted to ask a quick question to see if why imagining is possible in Game Maker.

I once had the idea a while ago to make a "Binding of Isaac" Like Fangame. So there is a pool of rooms, and with pool i mean giant pool, and the rooms always get picked in a random order, after all rooms are done, the fangame is over.

To do it a bit more shaped up, maybe i could do something like "the first 10 rooms are always the same", and to make it even more interesting, i would LOVE to make it possible, that a room can not appear twice troughout a playtrough.

So to sum it up: i want to make fangame where the rooms get picked randomly from a pool, till every room or a certain number of rooms is complete, then you get sent to and ending screen. A room cant appear twice, and the first 10 rooms are always the same.

So: is it possible and is it amazingly fucking shit difficutly and i shouldnt even try it? if it is possible, plz leave me some coding suggestions because i suck at coding. Like, really bad.

 :atkHappy:

6
Programming Questions / Re: Touch 2 Save - Halp again plz!
« on: April 04, 2015, 04:48:07 PM »
Yes, but i want the savr to disappear, and only reaper when another save is activated



7
Programming Questions / Touch 2 Save - Halp again plz!
« on: April 04, 2015, 08:58:55 AM »
So, guess im a dumb, nothing knowing, annoying brat huh? xD

Anyays, i wanted to make a touch save. You touch it, it disappers and makes some fancy particles (i know how to make the particle part, thats not the point), then you press r and get set back to the location of the save you last touched.

How do i do it? because i dont want player to shoot the save.

8
Programming Questions / Re: Creating a Quadjump-Collectable
« on: April 04, 2015, 08:39:33 AM »
I think i got it to work but i dont ned it anymore because i found a better solution :Kappa:

But thanks for the replies here.

9
Programming Questions / Re: Creating a Quadjump-Collectable
« on: April 03, 2015, 04:08:42 PM »
So, if i do this, it lets me jump 4 times after collecting the item? i only want to jump twice. Any ideas? ;)

10
Programming Questions / Re: Creating a Quadjump-Collectable
« on: April 03, 2015, 03:59:06 PM »
Im in fact using your engine.
I will try this out and tell you if it worked, thanks for the quick reply.

Another question: Since Boshy isnt available for decompile since its in MMF2, is there any game where i can hget the boshy double jump item? you knowm that little blue orb?

11
Programming Questions / Creating a Quadjump-Collectable
« on: April 03, 2015, 03:26:01 PM »
I created a object that lets you jump another time after the double jump if you collect it (like in Boshy).
I took the code from I wanna be the 8-bit (Sorry Seph, but your game is to appealing to not be raided xD).
Now i wanted to create a Quadjump, You do a Double Jump, collect it, and then can do another 2 Jumps without touching the Ground.
How do i make it?
Here is the code for the Trimple-Jump from 8-bit:
Create:image_speed = 1/4;
active = 1;
timer = 0;

realY = y;
wobbleDistance = 2;
stimer = random_range(-2,2);

Step:if active = 0
    { timer += 1; }
   
if timer > 100
    { visible = 1; active = 1; timer = 0;  }
   
y = realY + sin(stimer) * wobbleDistance;
stimer += 0.05;

Collisson with Player:if active = 1
    {
        player.screw = 0;
        player.djump = 1;
        active = 0;
        visible = 0;
    }

12
Off Topic / Re: Get Shreked!
« on: April 03, 2015, 11:26:12 AM »
Absolutely. ;)

Its like the new rick-rolling.

13
Off Topic / Get Shreked!
« on: April 02, 2015, 04:59:08 PM »
Guide for shreking friends:
1.Paste this #t=20
2.Set it to 0.5 Speed
3. Copy Link
4. Sent
5.???
6.Maximum Profit

14
Meet and Greet! / Greetings from Germany, folks!
« on: April 02, 2015, 04:40:05 PM »
Hi, im Storm_Lakitu2, Storm Lakitu or just Erik (with a k), just as you prefer.
I am from Germany, Bavaria and im 22 years old.

I am not that experienced with Guy Games, but i think that i know whats going on. I completed The original Guy on Hard and i wanna be the Fangame on lowest difficulty (dont know name anymore).

I stream Guy Games from time to time, though i want to higher my Guy Game skill in the next couple of days, that will be done by completing many Fangames, all live on twitch at twitch.tv/storm_lakitu2. But i also stream a lot of other games, so its worth watching. Im pretty mich new to streaming though.

Im currently also working on my own Fangame, and it sorta works out well. When the demo is done, i will give it out to some Guy Game Streamers, and when they want, they can stream it. But i might post screenshots from the game from time to time.

I hope you guys all greet me Welcome, because i just love the Guy Games and the Community (most of them ;D)

15
Programming Questions / Re: Avoidance Battles - Help plz!
« on: March 31, 2015, 06:08:08 AM »
Thx already for the helpful Replys.
I will try them out ;)

I guess now i can make myself my own Rainbow Miku with Shitty Japanese Anime Music and a Moving Grid Background right? Kappa

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