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Game Design / RNG Rooms possible? - Isaac Style Game
« on: May 31, 2015, 03:11:07 PM »
Hello, i just wanted to ask a quick question to see if why imagining is possible in Game Maker.
I once had the idea a while ago to make a "Binding of Isaac" Like Fangame. So there is a pool of rooms, and with pool i mean giant pool, and the rooms always get picked in a random order, after all rooms are done, the fangame is over.
To do it a bit more shaped up, maybe i could do something like "the first 10 rooms are always the same", and to make it even more interesting, i would LOVE to make it possible, that a room can not appear twice troughout a playtrough.
So to sum it up: i want to make fangame where the rooms get picked randomly from a pool, till every room or a certain number of rooms is complete, then you get sent to and ending screen. A room cant appear twice, and the first 10 rooms are always the same.
So: is it possible and is it amazingly fucking shit difficutly and i shouldnt even try it? if it is possible, plz leave me some coding suggestions because i suck at coding. Like, really bad.
I once had the idea a while ago to make a "Binding of Isaac" Like Fangame. So there is a pool of rooms, and with pool i mean giant pool, and the rooms always get picked in a random order, after all rooms are done, the fangame is over.
To do it a bit more shaped up, maybe i could do something like "the first 10 rooms are always the same", and to make it even more interesting, i would LOVE to make it possible, that a room can not appear twice troughout a playtrough.
So to sum it up: i want to make fangame where the rooms get picked randomly from a pool, till every room or a certain number of rooms is complete, then you get sent to and ending screen. A room cant appear twice, and the first 10 rooms are always the same.
So: is it possible and is it amazingly fucking shit difficutly and i shouldnt even try it? if it is possible, plz leave me some coding suggestions because i suck at coding. Like, really bad.