Fangames > Engines
I wanna be the Engine Seph Edition
kikones34:
WOW! I was about to post an engine I made, but I looked at this thread first and realized yours is very similar conceptually-wise.
I looked at it and it's really different in the inside, but still, I'm surprised to have found this xD
Well... I better write up my post now instead of starting to write it here :yao:
KingEclipsed:
Hey, I got some errors.
if(isinst)
{
if(inc<0)
{
instvol = max(dest,instvol+inc);
}
else
{
instvol = min(dest,instvol+inc);
}
if(code <>"")
{
execute_string(code);
}
FMODInstanceSetVolume(group,instvol);
if(instvol = dest)
{
instance_destroy();
}
exit;
}
//show_message("G:"+string(group)+"F:"+string(instvol)+"T:"+string(dest)+"I:"+string(inc)+"GOT:"+string(FMODGroupGetVolume(group)));
if(inc<0)
{
instvol = max(dest,instvol+inc);
}
else
{
instvol = min(dest,instvol+inc);
}
FMODGroupSetVolume(group,instvol);
if(instvol = dest)
{
instance_destroy();
}
and
if(isinst)
{
if(inc<0)
{
instvol = max(dest,instvol+inc);
}
else
{
instvol = min(dest,instvol+inc);
}
if(code <>"")
{
execute_string(code);
}
FMODInstanceSetVolume(group,instvol);
if(instvol = dest)
{
instance_destroy();
}
exit;
}
//show_message("G:"+string(group)+"F:"+string(instvol)+"T:"+string(dest)+"I:"+string(inc)+"GOT:"+string(FMODGroupGetVolume(group)));
if(inc<0)
{
instvol = max(dest,instvol+inc);
}
else
{
instvol = min(dest,instvol+inc);
}
FMODGroupSetVolume(group,instvol);
if(instvol = dest)
{
instance_destroy();
}
and if(!isinst)
{
if(inc<0)
{
curpan = max(dest,curpan+inc);
}
else
{
curpan = min(dest,curpan +inc);
}
curpan-=1;
if(code <>"")
{
execute_string(code);
}
curpan+=1;
//show_message("G:"+string(group)+"F:"+string(curpan)+"T:"+string(dest)+"I:"+string(inc)+"GOT:");
FMODGroupSetPan(group,curpan -1);
if(curpan = dest)
{
instance_destroy();
}
exit;
}
if(inc<0)
{
curpan = max(dest,curpan +inc);
}
else
{
curpan = min(dest,curpan +inc);
}
curpan-=1;
if(code <>"")
{
execute_string(code);
}
curpan+=1;
FMODInstanceSetPan(group,curpan -1);
if(curpan = dest)
{
instance_destroy();
}
Sephalos:
I'm not sure what you did but this seems to be a error reguarding the FMOD objects.
Redownload the engine and don't touch those objects.
DragonX611:
i'm currently making a fangame in this and i'm loving it! Great engine!
Kryshtal:
I don't understand how to make room transitions, I put the oRoomSwitch object and put the code:
--- Code: ---if room = rStage1a {
if x < 8 { room = reisen; player.x = 792; }
}
--- End code ---
and get
--- Code: ---FATAL ERROR in
action number 1
of Collision Event with object player
for object oRoomSwitch:
Unexisting room number: 725
--- End code ---
And Klazen's tutorial uses a different method with a different engine, so I'm lost.
This is the first time I do anything programming related, so I'm pretty noob.
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