Author Topic: I Wanna Beat the Mega Jump 3  (Read 1848 times)

Kinata

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I Wanna Beat the Mega Jump 3
« on: February 14, 2014, 03:54:02 PM »
The long-awaited final installment in the Mega Jump trilogy. :4Head:

https://www.mediafire.com/download/l9tx2c6mu5843s3/I+Wanna+Be+the+Mega+Jump+3.zip

readme description:

"This game requires you to jump and then land only 7 frames later, the fewest possible. It requires a triple-canceled jump.

Where you stand does not matter."

I'm uploading it here instead of the wiki for now because I first want to see someone actually beat it. I designed this using calculations, which have been very reliable, but I'm sure some people would like more confidence in it being possible than my word.

klazen108

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Re: I Wanna Beat the Mega Jump 3
« Reply #1 on: February 14, 2014, 04:57:27 PM »
if all you care for is "technically possible," I have a program on my computer that can simulate keypresses that I could use to test it for you :Kappa:

I'm not familiar with jump-cancelling though, much less "triple-jump-cancelling". I've tried many combinations using the program, and can confirm that the kid is jumping very low, but after 1000 automated attempts I haven't gotten through. Not to say that it's impossible, but nothing I've tried has worked ;)

Kinata

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Re: I Wanna Beat the Mega Jump 3
« Reply #2 on: February 14, 2014, 05:54:08 PM »
Er yeah, the way jump-canceling works is kind of weird. It occurs by tricking the game into reading shift-releases without reading shift-presses. We aren't really fully sure what causes this (it seems to involve pressing and releasing shift in the same frame), but we know it's possible. To see how effective your program is though, I could send you some test jumps and see how low you're getting the Kid to jump.