Fangames > Game Design
[UPDATED] Tutorial: Getting Started With Fangame Development
GalacticHooloovoo:
Oh! Also, I am unsure on something dealing with triggers. I know how to make it so that a spike will rise/fall, but I cannot figure out how to make it stop where I want it to. Can anyone help with this?
Thanks! (again)
lawatson:
You can try making it follow a path and then setting its speed to 0 when the path ends (there's an event for it).
If you wanna go a step up, you can try to make it auto-create a path kinda like NANG triggers, although that might take a bit more knowledge to pull.
bananaguy12:
This was very helpful, thanks :denKamilia_v2: :denMiku_v2:
cragl3yman343:
I am new to the whole game design world as I am planning on majoring it in College. I would like to begin practicing and some people recommend just starting with Studio while others have said to start with Seph or Lemon. I would like some opinions on the professionals of the I Wanna Be community. What would everyone recommend?
lawatson:
I've been sticking with 8.1 for quite a while, and it looks like there's a lot of technical weird changes in Studio, but Studio has shaders and new functions as well as a lot more extensions on the gamemaker community, so I would suggest Studio to be your engine.
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