Fangames > Game Design
[UPDATED] Tutorial: Getting Started With Fangame Development
klazen108:
As of now, I'm not aware of any basic engines available in any other programming languages with all the physics and gameplay worked out (and basic is an understatement - writing a game engine meant to be built upon is serious work!) If you're interested in developing a fangame without using gamemaker, but would like to get the physics right, feel free to ask questions, or research for yourself! I'd be very interested to see something like that developed ( ͡•ᴗ͡•)
On a side note, this tutorial is pretty outdated now... I need to write a new one for GMStudio now that we've got a working engine for it!
GalacticHooloovoo:
Hello! First of all I'd like to thank you for this tutorial! It has been very helpful! However, I encountered a problem whilst playtesting. When I turn the music off, I am able to pass through the spikes without dying. Do you know how to fix this?
Thanks!
Rad:
What engine are you using?
Does your player die to spikes when the music is turned back on?
Anon70000:
--- Quote from: GalacticHooloovoo on July 02, 2015, 09:51:34 PM ---Hello! First of all I'd like to thank you for this tutorial! It has been very helpful! However, I encountered a problem whilst playtesting. When I turn the music off, I am able to pass through the spikes without dying. Do you know how to fix this?
Thanks!
--- End quote ---
You're probably using Yuuutu.
Ctrl is a godmode in Yuuutu, iirc look in the scripts
GalacticHooloovoo:
Found it! Thanks Anon70000! :tenKapple:
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