Author Topic: I Wanna Break Through Ario Trials  (Read 6473 times)

Ario147

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I Wanna Break Through Ario Trials
« on: November 24, 2013, 08:35:01 AM »
Newest Link: https://www.mediafire.com/download/19aboaoby6ug56a/

Made by: Ario147
Made in: Game Maker 8.0 Pro
Engine: I Wanna Be The Engine Yuuutu Edition v2.02

*UPDATE! 2013/11/30*
-Fixed one taiko attack, that wasn't killing.
-Added ,,press-S" saves.
-Changed save sprite.
-After you beat trial, warp of this trial  change for done. (red cross appear on warp)
CommentArio:
Here it is! An fangame to I Wanna Break Through Seven Trials, but here, you're breaking me. Uh-oh.
Would be done 3weeks faster, but im lazy as ****. Also, it's my first 100% done boss, i'm proud of it,
even if it's RNG shit. Kappa Don't try 5X Trial, is AIDS. :3
Also, if u decompile my game, and check stuff, you can see some pointless boss item's, boss blocks and
stuff, ignore it, it was my game making failing. Kappa
Oh, and i guess it shows in menu that u beated Hatsune Miku, after first trial, don't mind that.
And im learning boss stuff, by using/changing/modificating codes from other bosses, in other fangames,
mostly Leehe ones. I <3 Leehe. Everybody should <3 Leehe. Best games. Fangames*. Anyway, it can be
similar to some attacks in some fangames. For now, i'm starting making attacks by myself already.

-Menu:
Music: Touhou (AU) - Infinite of Nuclear Fusion
Design: Ario147

-1 Trial:
Music: Renard - Banned Forever
Design: Ario147
Stage: Ario147

-2 Trial:
Music: Ryu* vs. kors k - Force of Wind
Design: Ario147
Stage: Ario147

-3 Trial:
Music: Touhou (Dark PHOENiX) - Taketori Hishou
Design: Ario147
Stage: Ario147

-4 Trial:
Music: Death Note (Taniuchi Hideki) - Near no Theme
Design: Ario147 + I Wanna Be The Purple (from boss)
Stage: Ario147

-5 Trial:
Music: O2Jam (RYO) - Shuffle Heaven
Design: I Wanna Be The DP + I Wanna Be The DP 2 + I Wanna Uhuhu Spike 3
Stage: Ario147

-5X Trial:
Music: O2Jam (RYO) - Shuffle Heaven
Design: I Wanna Be The DP + I Wanna Be The DP 2 + I Wanna Uhuhu Spike 3
Stage: Ario147

-6 Trial:
Music: SOUND VOLTEX BOOTH (TeamGrimoire+Amaneko) - croiX
Design: Ario147
Boss: Ario147
« Last Edit: November 29, 2013, 06:55:12 PM by Ario147 »
Its a beautiful day outside.

Birds are singing, flowers are blooming,

On days like these, kids like you...

S H O U L D  B E  B U R N I N G  I N  H E L L .

Denferok

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Re: I Wanna Break Through Ario Trials
« Reply #1 on: November 24, 2013, 10:13:17 AM »
Touch saves? really?

Ario147

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Re: I Wanna Break Through Ario Trials
« Reply #2 on: November 24, 2013, 10:55:03 AM »
Ye
Its a beautiful day outside.

Birds are singing, flowers are blooming,

On days like these, kids like you...

S H O U L D  B E  B U R N I N G  I N  H E L L .

ethinthenougathorn

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Re: I Wanna Break Through Ario Trials
« Reply #3 on: November 24, 2013, 11:03:58 AM »
Touch saves? really?

i dont get why people always complain about touch saves... i dont think they are worse than s saves
« Last Edit: November 24, 2013, 11:07:36 AM by ethinthenougathorn »
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Denferok

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Re: I Wanna Break Through Ario Trials
« Reply #4 on: November 24, 2013, 11:12:01 AM »
Touch saves? really?

i dont get why people always complain about touch saves... i dont think they are worse than s saves

It constantly moves your spawn location and it can easily mess up your align

Sandsky0

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Re: I Wanna Break Through Ario Trials
« Reply #5 on: November 24, 2013, 11:22:08 AM »
touch saves do nothing to your align den

Swordslinger

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Re: I Wanna Break Through Ario Trials
« Reply #6 on: November 24, 2013, 01:45:36 PM »
Touch saves? really?

i dont get why people always complain about touch saves... i dont think they are worse than s saves

It constantly moves your spawn location and it can easily mess up your align

I see why touch saves are a problem,  and yes they're buggy, but as a matter of fact they don't mess up your align like sandsky said, if ario chooses to convert them to press s to save, that's his choice.

I honestly see why your upset about it, but its just something you have to live with in this game unless ario chooses to do it or not.

Or as a second option you can decompile the game yourself and switch up the saves.
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Kinata

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Re: I Wanna Break Through Ario Trials
« Reply #7 on: November 24, 2013, 03:45:44 PM »
They can mess up vertical aligns and pixel strings, which was a significant problem in Seven Trials.

Swordslinger

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Re: I Wanna Break Through Ario Trials
« Reply #8 on: November 24, 2013, 05:23:31 PM »
They can mess up vertical aligns and pixel strings, which was a significant problem in Seven Trials.

My bad :Kappa:
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Denferok

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Re: I Wanna Break Through Ario Trials
« Reply #9 on: November 24, 2013, 06:55:25 PM »
touch saves do nothing to your align den

If you are next to a wall and you're activly trying to not touch it, that can be a real problem with touch saves because they constantly move your spawn location around

Olivebates

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Re: I Wanna Break Through Ario Trials
« Reply #10 on: November 24, 2013, 07:01:31 PM »
To fix the touch saves, add this to the respawn script:

with (OBJECT PLAYER)
{
    move_snap(32,32);
}
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lemonxreaper

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Re: I Wanna Break Through Ario Trials
« Reply #11 on: November 24, 2013, 07:41:26 PM »
that wouldn't work I think.
just make it touch S saves
Just pretend I have a cool picture like Zero.
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Denferok

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Re: I Wanna Break Through Ario Trials
« Reply #12 on: November 25, 2013, 12:44:45 AM »
What the fuck is this jump?!

https://puu.sh/5sD6H.png

lemonxreaper

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Re: I Wanna Break Through Ario Trials
« Reply #13 on: November 25, 2013, 04:41:45 AM »
well its also a pain in the ass if you randomly save in the air for no reason.
Just pretend I have a cool picture like Zero.
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Re: I Wanna Break Through Ario Trials
« Reply #14 on: November 25, 2013, 06:22:50 AM »
To fix the touch saves, add this to the respawn script:

with (OBJECT PLAYER)
{
    move_snap(32,32);
}
that wouldn't work I think.

Ah, right, because you are using game_save, and game_load functions.

In that case, I would hate to see your fangame be ruined over something so mundane. So I took the liberty to write the code out for you. This code will be run in the step event of the object oGameSave. It will save the players position, snapped at the oGameSave's x and y coordinates in the save file, but not actually move you when you touch it. This code will be run in the step event of oGameSave. You can then just game_load like you normally would. Remember to change "oPlayer" to what the player object is called, and "save1.save" to whatever you want your save files to be called.

Code: [Select]
//The Touch Save script
if (place_meeting(x, y, oPlayer))
{
    if (image_index == 0)
    {
        //Set saves image_index
        image_index = 1;
       
        //Save player position
        var tempFile;
        tempFile = file_text_open_write(working_directory + "\temp.txt");
        file_text_write_string(tempFile, "
            oPlayer.x = " + string(oPlayer.x) + ";
            oPlayer.y = " + string(oPlayer.y) + ";
        ");
        file_text_close(tempFile);


        //Move player position
        oPlayer.x = x;
        oPlayer.y = y;


        //Save the file
        game_save("save1.save");


        //Move player back, if saving for first time
        if (file_exists(working_directory + "\temp.txt"))
        {
            execute_file(working_directory + "\temp.txt");
            file_delete(working_directory + "\temp.txt");
        }
    }
}
else
{
    //reset save
    image_index = 0;
}


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