Author Topic: I Wanna Be The Death Collab [Make A Stage!]  (Read 11370 times)

Starz0r

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I Wanna Be The Death Collab [Make A Stage!]
« on: October 22, 2013, 05:37:35 PM »
I Wanna Be The Death Collab

Rules:
  • Use the Yuuutu Engine only.
  • Preferably hard stage.
  • No changing logic in objects or overriding sprites with your own.
  • No changing scripts in the game such as killPlayer();.
  • No overriding tracks already in the engine.
  • Any new resource you create must be prefixed with your name. (Example: sprStarz0r_spikeUp)
  • A boss at the end of the stage is optional.
  • You must use either GameMaker 8 or GameMaker 8.1.
  • All stages must be tested and possible, nothing impossible pls.
  • You need a 32x32 clear item.

Please submit your stage to me in a PM including the following:

Username
Stage Link
Tool Used

Signs will close 2013/12/31 if all the slots have not been filled, your stage must also be sent to me before then.

Participants
Starz0r
Sephalos
Swordslinger
Ario147
patrickghs
« Last Edit: December 09, 2013, 07:04:40 AM by Starz0r »

infern0man1

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #1 on: October 22, 2013, 07:25:18 PM »
Yiss. :BwanaSlug:  Time to restart my deleted stage

Swordslinger

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #2 on: October 22, 2013, 07:27:09 PM »
So is this going to be like I Wanna Break Through 7 Trials? where we all combine our stages into one big game?
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Starz0r

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #3 on: October 22, 2013, 07:34:34 PM »
So is this going to be like I Wanna Break Through 7 Trials? where we all combine our stages into one big game?
Basically, yes. :KevinTurtle:

infern0man1

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #4 on: October 22, 2013, 08:01:23 PM »
Is there a max # of rooms you can have in your stage?

Starz0r

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #5 on: October 22, 2013, 08:02:43 PM »
Is there a max # of rooms you can have in your stage?
No, and I doubt anyone will make 100 rooms for one game, and if they do then well done. :BloodTrail:

infern0man1

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #6 on: October 22, 2013, 08:07:00 PM »
Is there a max # of rooms you can have in your stage?
No, and I doubt anyone will make 100 rooms for one game, and if they do then well done. :BloodTrail:


Alright, I'll just go for 10 rooms so no one will go completely insane over it.

lemonxreaper

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #7 on: October 22, 2013, 09:05:48 PM »
 :BloodTrail:
Just pretend I have a cool picture like Zero.
Completed Fangames: https://dl.dropboxusercontent.com/u/4678222/Complete%20Fangames.txt

pieceofcheese87

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #8 on: October 23, 2013, 05:42:17 PM »
ill make a stage so there can be at least 1 good stage   :OneHand:

edit: jk my stage is gonna suck tits
« Last Edit: October 23, 2013, 06:48:05 PM by pieceofcheese87 »
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Starz0r

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #9 on: October 23, 2013, 07:50:10 PM »
ill make a stage so there can be at least 1 good stage   :OneHand:

edit: jk my stage is gonna suck tits

Doesn't really matter, I would recommend you continue it anyway.

Sephalos

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #10 on: October 23, 2013, 08:24:20 PM »
I might make a stage, I'll think about it.

lemonxreaper

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #11 on: October 24, 2013, 07:47:15 AM »
I think the only way this has a shot at being good is if people make something fun, or atleast attempt to. it can be needle sure, but they should also be required to clear their own stage, completely. no tas or save states. you also need some quality control and beta testers.
otherwise 1 person might as well just make IwbtTAS3. or at the very least agree on what we are making, so it isnt so weirdly mixed up like the first.
« Last Edit: October 24, 2013, 08:01:41 AM by lemonxreaper »
Just pretend I have a cool picture like Zero.
Completed Fangames: https://dl.dropboxusercontent.com/u/4678222/Complete%20Fangames.txt

Sephalos

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #12 on: October 24, 2013, 08:51:23 AM »
I think the only way this has a shot at being good is if people make something fun, or atleast attempt to. it can be needle sure, but they should also be required to clear their own stage, completely. no tas or save states. you also need some quality control and beta testers.
otherwise 1 person might as well just make IwbtTAS3. or at the very least agree on what we are making, so it isnt so weirdly mixed up like the first.
I agree with this. I can be a little harsh about needle games some times, but I understand why people make them and play them. I think a good rule for it could be: No jump cancel required.

Zero-G

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #13 on: October 24, 2013, 10:04:24 AM »
Quote
No jump cancel required.

this,because there are alot of people who dont play with it because cant do it(with l shift and r shift)  or/and cant use a keybinder(it doesnt work for me as example but im controller player so im lucky).give some love for the keyboard players who are restricted

TheMarios327

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Re: I Wanna Be The Death Collab [Make A Stage!]
« Reply #14 on: October 25, 2013, 02:05:08 AM »
I think the only way this has a shot at being good is if people make something fun, or atleast attempt to. it can be needle sure, but they should also be required to clear their own stage, completely. no tas or save states. you also need some quality control and beta testers.
otherwise 1 person might as well just make IwbtTAS3. or at the very least agree on what we are making, so it isnt so weirdly mixed up like the first.
Seconded. My stage was so out of place in the other collab. Maybe if the chase segment wasn't there it would've been a bit better but still.

Also agreed with the no jump cancel required, probably because I suck at them without using the numpad trick, but imo there's better ways to make hard segments than just using the usual spike formations.
Dunno if I'll be joining this, I'm not too fond of spike games even though I enjoyed some of them. I just feel like they put way too much limits into level design just too focus on precise jumps, which is something I don't like.
Idk, if I manage to make something I enjoy, I may join this.