Fangames > Game Design
Super Sound Guide for YoSniper's Engine
pieceofcheese87:
ok i sent a PM to you
Sephalos:
--- Quote from: pieceofcheese87 on August 03, 2013, 11:31:26 AM ---ok i sent a PM to you
--- End quote ---
Alright I sent you back the file, everything should be fine now. :KevinTurtle:
pieceofcheese87:
sorry for asking so many questions but is there a way to play sound effects with supersound?
13lueWolf:
Just a friendly tip for game makers, try and dabble with a little bit of everything to find what you understand. Start with that. Then go and try to push it to the next level. :FrankerZ:
Don't expect everything to be done for you, especially when looking for specific things you want to add to a game. SuperSound has some flaws, but not in the way that prevents you from getting the job done. It's all "behind the scenes" stuff in the .dll and the way the extension works.
Every Sound .dll available does the same thing. In the end, it doesn't really matter which one you use. But...
If you want high-quality sound capabilities, I wouldn't use anything other than FMOD. It's easy to use once you learn the way it works. I wanted full control over my sound engine, so I went and created my own modified version of the .dll for my game. :Kreygasm:
Anyways, I hope we all keep getting better and better at making games. The Wannabe community has a great potential to make awesome games.
pieceofcheese87:
How do you stop the current music?
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