Author Topic: dark side feedback?  (Read 1972 times)

ethinthenougathorn

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dark side feedback?
« on: September 07, 2013, 02:18:49 PM »
as some already know quite a time ago i had made a game called iwbt dark side. i know many people say its unplayable because of too little screens, so i decided to upload a decompiled version of it so i can ask for feedback about general design.
do you like the jumps i put into the game, what abound sound/graphics? what to make better? do you think spike jump challenges are overused?

im looking forward to honest and constructive  feedback to improve my games  :BloodTrail:
If you wanna hang out youve got to take her out; cocaine.
If you wanna get down, down on the ground;
cocaine.
She don't lie, she don't lie, she don't lie;
cocaine.

Zero-G

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Re: dark side feedback?
« Reply #1 on: September 07, 2013, 02:36:13 PM »
as some already know quite a time ago i had made a game called iwbt dark side. i know many people say its unplayable because of too little screens, so i decided to upload a decompiled version of it so i can ask for feedback about general design.
do you like the jumps i put into the game, what abound sound/graphics? what to make better? do you think spike jump challenges are overused?

make the screen bigger like standart size.


i think spike jump challenges are overused,there are like so many that just have similar jumps and even creative ones are still not really playable for many players.even if,it doesnt mean fun for the player automaticly.

just make something normal,i like have good games in my head as example like ktg,,justice etc to build my game

ethinthenougathorn

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Re: dark side feedback?
« Reply #2 on: September 07, 2013, 02:42:19 PM »
thanks for the feedback!        :BloodTrail:

 i can try to make next game with normal stage and boss though it will be much more work. and of course i hope i have good idea for bosses i can program too
If you wanna hang out youve got to take her out; cocaine.
If you wanna get down, down on the ground;
cocaine.
She don't lie, she don't lie, she don't lie;
cocaine.

Zero-G

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Re: dark side feedback?
« Reply #3 on: September 07, 2013, 04:58:28 PM »
time is a big thing in projects like these but i think game maker skills shouldnt be wasted with just something that everyone can build.think about an concept,what do you want to create and build it up slowly.

Hectorpaddy

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Re: dark side feedback?
« Reply #4 on: September 07, 2013, 07:16:38 PM »
I like spike jump challenges (are they called like that now? :o). And they aren't really overused imo.
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