Fangames > Video Discussion
0px jump
Kinata:
Uh back to topic. If you want me to figure out what's going on here (and thereby make some quality needle AIDS that requires superlow jumps) rerecord it in Kinata engine so I can see all the position data. If you don't got the engine just decompile hyper sphincter. Show off the 0/1/2 px jumps.
--- Quote from: kilgour22 on January 22, 2016, 10:00:55 AM ---What's the point of doing a 0px jump?
--- End quote ---
21 px floor inverts.
TOKETMEK:
I apologize if I offended somebody. I've never thought you people would take it seriously. It's perfectly fine if you find enjoyment in this stuff, I just felt like adressing my thoughts in a sarcastic way.
JGBMaster:
Looks like dying on Kinata Engine difficulty select screens doesn't carry your momentum, so can't do it.
Kinata:
Uh huh. You might wanna check if this works in standard yuuutu engine. Otherwise, it's probably just a Lemon fuck up that shouldn't be taken seriously.
JGBMaster:
Nope, doesn't work on Yuuutu either.
rip
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