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0px jump

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JGBMaster:


If you're wondering what's Watson talking about, you are in the correct topic. :4Head:

A few days ago, Watson and I found a way to do a 0px jump on a difficulty screen from a game made with Lemon Engine (haven't tested if this also works on other engines, though) and I thought it'd be interesting to share it.

Here's the video:


I'll just copy the description of the video because I'm lazy to type it again. :Kappa:

----------------------------------------------------------------------------------------------

Explanation:

We both think that when you "die" on difficulty selection screens you carry your momentum like in Kamilia 2 (what makes saveboosting a thing).

The numbers mean the jump height in pixels (0.40 when spawning because on encripted savefiles The Kid's position is loaded without decimals and the gravity pulls him to y.40 on 1st frame when he spawns on the floor). Spike color changes when the player hits a spike (so we could tell if we were actually doing a 0px jump instead of respawning twice or more).
Thanks to Watson for making these 2 objects.

At first we thought The Kid was just spawning again and again (when you press R you're actually falling on 1st frame because the thing about encripted savefiles I explained before), but we noticed that The Kid's sprite on first frame wasn't the one when he's falling, it was the one when he's jumping, so he was actually jumping. Then we also noticed that the jump height was higher than 0.40 so we concluded that The Kid was actually doing a 0px jump.

Thanks for watching and reading this! (if you did :Kappa:)

lawatson:
insanados!!! or something

lol i dont speak spanish rip

kilgour22:
What's the point of doing a 0px jump?

infern0man1:
Nothing, really, although it's cool to know it exists

TOKETMEK:
what a useful information am i right

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