Fangames > Game Design

RNG in avoidance. Doing it RIGHT.

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zaphod77:
Nowhere is it written that you have to remove ALL variance.

If walling really is that rare, then see how many times in a row you can clear the 10 minute stage of i wanna be the music on extreme. :)

I also get the becoming complacent when the pattern is easy thing, but there's a difference between that and when the pattern being easy is the only thing enabling the clear in the first place.   And in that case, complacency tends to not be an issue.

just_another_Guy:

--- Quote ---If walling really is that rare, then see how many times in a row you can clear the 10 minute stage of i wanna be the music on extreme.
--- End quote ---

He meant in most decent hard avoidances. No one even cares about that fight anymore, it's considered impossible iirc.

OhNoezEinPandy:
Take the wall like a man and press "R". If you can't accept that some attempts are straight impossible then don't play it. There are enough people who will keep playing because rng is fine.

zaphod77:
I got walled in more times then I can count on Genki's true final boss.

Usually i would be attacking the top head, and it would herd me right into the top laser beam out of the triplw. Or an arrow would show up during the big red beam and clip me just as it ended.   or the double green flame would force me to drop down into an arrow or turn the stream pattern that JUT started into an actual wall.  SOmetimes i would be blocked by arrows and fail to dodge the giant beam.

Sudnep:

--- Quote from: zaphod77 on January 16, 2016, 06:57:10 AM ---I got walled in more times then I can count on Genki's true final boss.

--- End quote ---

This boss is hectic but extremely easy and there is only one way to truly be walled by it and that's either by doing it wrong which is player error or having extremely (and I mean extremely) bad RNG with the giant laser and arrow/mushroom attack. This is hardly a good enough example nor does it happen enough to be even warranted a change since the chance of it happening is zilch to none.

Even so in the case where the player is 'walled' because it's his first time playing the boss I think it presents more of an epic challenge rather than anything and even if there are those few forced deaths it's hardly challenging enough to bar a player from completing it.

If you actually truly think you're getting walled too often on this boss you're definitely not as skilled as you think you are and probably should suck it up and get better before complaining about 'walls'. Consider a new strategy rather than blaming RNG.

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