Author Topic: How should Extra Stages/Screens be implemented?  (Read 2225 times)

Hop

  • Wannabe
  • Posts: 43
  • HopPros on Twitch
  • OS:
  • Mac OS X 10.9.5 Mac OS X 10.9.5
  • Browser:
  • Chrome 46.0.2490.86 Chrome 46.0.2490.86
    • View Profile
  • Playstyle: Keyboard
How should Extra Stages/Screens be implemented?
« on: November 22, 2015, 01:03:02 PM »
As I have been designing a few Extra screens for my game I started to like them more than most of the screens I had in the main game. So my question is why have Extra at all? If you like the screens why not just put them in the main game instead of potentially locking off the best content. I like the idea of finding secrets in order to unlock an extra stage, but realizing then that most players would never see it is discouraging. I can see it as a good reward for dedicated players, but with new games coming out everyday it's hard to retain an audience for very long.

Cantavanda

  • Wannabe
  • Posts: 12
  • ❋ Prince of the magical flower forest ❋
  • OS:
  • Windows 8.1/Server 2012 Windows 8.1/Server 2012
  • Browser:
  • Chrome 46.0.2490.86 Chrome 46.0.2490.86
    • View Profile
  • Playstyle: Keyboard
Re: How should Extra Stages/Screens be implemented?
« Reply #1 on: November 22, 2015, 03:02:57 PM »
Even though not many people will find them, I still love extra or secret rooms/screens.
You could put down small tips, and so a little few more people will find them, not a problem to me.

Kyir

  • The Kid
  • Posts: 293
  • Normal Guy
  • OS:
  • Windows 7/Server 2008 R2 Windows 7/Server 2008 R2
  • Browser:
  • Chrome 46.0.2490.86 Chrome 46.0.2490.86
    • View Profile
  • Playstyle: Keyboard
Re: How should Extra Stages/Screens be implemented?
« Reply #2 on: November 22, 2015, 06:30:38 PM »
Why not? Enjoyment for the player is probably #3 on my list of reasons for game making, enjoying myself is definitely higher, and hiding secrets is fun.
« Last Edit: November 23, 2015, 04:47:28 PM by Kyir »

lawatson

  • The Kid
  • Posts: 331
  • I do things and I make things.
  • OS:
  • Windows 7/Server 2008 R2 Windows 7/Server 2008 R2
  • Browser:
  • Chrome 46.0.2490.86 Chrome 46.0.2490.86
    • View Profile
  • Playstyle: Keyboard
Re: How should Extra Stages/Screens be implemented?
« Reply #3 on: November 22, 2015, 06:44:16 PM »
I usually make games for myself to play, and if it's good by my standards, I go with it.
(click to show/hide)

smoke weed everyday

Denferok

  • Community Manager
  • The Kid
  • Administrator
  • Posts: 355
  • OS:
  • Windows 10 Windows 10
  • Browser:
  • Chrome 46.0.2490.86 Chrome 46.0.2490.86
    • View Profile
    • My stream
  • Playstyle: Keyboard
Re: How should Extra Stages/Screens be implemented?
« Reply #4 on: November 23, 2015, 09:15:39 AM »
You should be creating a game that is fun for you to play. If you like secret hunting you should go with it.

zaphod77

  • Wannabe
  • Posts: 33
  • OS:
  • Windows 10 Windows 10
  • Browser:
  • Chrome 47.0.2526.111 Chrome 47.0.2526.111
    • View Profile
  • Playstyle: Keyboard
Re: How should Extra Stages/Screens be implemented?
« Reply #5 on: January 17, 2016, 09:24:23 PM »
Having an awesome secret area, especially one that's not too hard to find, will encourage the player to go secret hunting.

Awesome secrets make secret hunting more fun.