Hello my dear Fellows!
The amount of reactions to my Fangame really got me motivated and got me to start working on the sequel.
But I don't wanna make the same mistakes twice.
As you might know my first fangame's file size was insanly big. About 250 Mega Byte if I remember correctly.
Near the end of development the game constantly got me "Out of Memory" Error Messages and it was just a pain carry on finishing the game.
So what are the things I have to watch out for keeping the file size minimal?
I'm using Nikaple Engine this time (wich is really really awesome)
Don't be afraid to go into detail
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Stuff I've been told to do + questions
-Loading Sprites and Music externally (does this aply to every single sprite I put in the game or only the really big ones?)
-Is it recommendable to use MP3 insted of WAV and something other than Bitmap for sprites?
-When using really big sprites that cover the whole screen, should I scale these sprites by code and have the actual sprite smaller?
Thank you in advance
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