Fangames > Gameplay & Discussion
Some needle/platforming questions
3-headed monkey:
Would appreciate any answers to these questions:
1. Does using a save point save your align, so you always have the same align when you restart?
2. If you are facing left, does it affect your jump if you jump right, ie. does the change of direction have any affect on the jump?
3. I hear people talking about 1-frame jumps, could someone explain what is meant by this, does it involve jump-cancel or is it a regular jump? How many frames is the standard gate jump and how many is a full jump?
Thanks!
BaronBlade:
1. Saving saves your exact position by the pixel, so your align is saved.
2. There's no effect on the jump aside from having to use different visual cues.
3. One-framing means that you push and release shift on the same frame. Jump-cancelling happens when you release shift twice on the same frame after one-framing. I believe that gates are 4-5 frames (holding shift for 3-4 frames respectively). Not sure exactly how many frames make the kid stop gaining height, probably about 15. Anyone feel free to correct me if I'm wrong, though.
JGBMaster:
You can also 1frame by fullcancelling. Gates are done by holding shift 5 or 6 frames although we say it's done with 4frames and 5frames since we start counting when The Kid starts jumping (Game Maker takes a frame to make him jump).
Fulljumping your 1st jump is a 23frame and fulljumoing your 2nd is a 19frame.
Denferok:
Aligns are saved but not subpixels which are rounded down on restart. With vertical subpixels your subpixel is immediately set to x.4 on the second frame after restarting (assuming you're saved on solid ground). Platforms also swap between vertical subpixels x.0 and x.4 every frame.
3-headed monkey:
Cheers for the replies guys, so a 1-frame jump is possible but ridiculously fast. Do people tend to use jump-cancel, v-align etc. in regular needle games, or just keep it for the times when only a jump-cancel will do?
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