Author Topic: Jtool - a new RMJ-type thing  (Read 26875 times)

patrickgh3

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Jtool - a new RMJ-type thing
« on: October 15, 2015, 01:25:21 AM »
Download and information have moved to
https://github.com/patrickgh3/jtool#jtool

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« Last Edit: March 28, 2018, 03:53:10 AM by patrickgh3 »

Kyir

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Re: Jtool (a new RMJ)
« Reply #1 on: October 15, 2015, 01:30:19 AM »
On one hand, I'm impressed with the level of technical skill it probably took to make this and I'm curious to see if the ease of importing to engines encourages anyone new to get into game making. On the other, I can't help but feel like this is just going to end up with us all sinking deeper into needle hell.

It will be neat to see either way I guess!

Ario147

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Re: Jtool (a new RMJ)
« Reply #2 on: October 15, 2015, 03:04:23 AM »
*cough* long needle games with jump refreshers, one with ,,hell" in title *cough*
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JGBMaster

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Re: Jtool (a new RMJ)
« Reply #3 on: October 15, 2015, 03:55:02 AM »
Thanks for making this Patrick! <3

I really don't know if you're a needle guy but I really appreciate how you're making things easier for us, needle players, (this tool and your .map to GMS file converter thing) or for people who can't do anything on Game Maker because they don't know shit about it. (me :Kappa:)

Thanks again and looking forward to see more from you! :)
« Last Edit: October 15, 2015, 05:17:22 AM by JGBMaster »
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patrickgh3

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Re: Jtool (a new RMJ)
« Reply #4 on: October 15, 2015, 04:49:16 AM »
[Responded to an older version of JGB's post. JGB and I have since talked it out.]

Thank you guys for your kind comments. Interesting point Kyir. I'm really happy hearing in various places that people like the tool. However, JGB, your comments about Kyir's quotes really belong in their own thread as they're not about the tool I made. I really don't want this thread to be derailed with off-topic heated arguments.

Just a friendly reminder. If you want to talk more about this, please don't post in this thread; maybe you can start a discussion thread. No comment on whether or not I agree with your opinions or anything like that. Let's stay on topic. I'm glad you like the tool JGB :) It was definitely worth the effort making it.
« Last Edit: October 15, 2015, 02:40:45 PM by patrickgh »

Derf

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Re: Jtool (a new RMJ)
« Reply #5 on: October 15, 2015, 02:15:31 PM »
Thank you so much for the hard work you've put into this Patrick!

I was pleasantly surprised by some features I didn't know you'd added like dotkid + ∞-jump. The zooming in an out are nice features too. I really like the attention to detail as well; such as the way red spikes fade, albeit quickly, back to white. Overall just a really solid project that expands upon and fixes many of the issues with RMJ.

kadykunde

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Re: jtool - a new RMJ-type thing
« Reply #6 on: October 15, 2015, 03:15:34 PM »
Thanks a lot for making this patrick, did a great job on it

lawatson

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Re: jtool - a new RMJ-type thing
« Reply #7 on: October 15, 2015, 05:49:59 PM »
I made a skin for K3 Secret 4. (It's a little bit more high-def than the original guy tileset, btw.)

https://www.dropbox.com/s/qvwa5fk82jrstra/k3s4.zip?dl=0

EDIT: V1.0.1 - Minispikes and less irritating bg color.
EDIT: V1.0.2 - Fixed minispike bug >.>
« Last Edit: October 15, 2015, 06:04:41 PM by lawatson »
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Ario147

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Re: jtool - a new RMJ-type thing
« Reply #8 on: October 15, 2015, 06:04:48 PM »
When I change skins it spams on me a lot and it's annoying:
https://prntscr.com/8rr1cu

Also can I make skins with changed player sprites? I'd love to do that.
Its a beautiful day outside.

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On days like these, kids like you...

S H O U L D  B E  B U R N I N G  I N  H E L L .

Cortex

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Re: jtool - a new RMJ-type thing
« Reply #9 on: October 15, 2015, 07:55:24 PM »
I made a crimson skin.  Enjoy.

https://www.mediafire.com/download/lais29cqsva8drz/crimson.zip

Patrick, is there any way to be able to modify the kid's sprite in a skin?
EDIT: Didn't even see that Ario was requesting the same thing.  I guess I'm not the only one.
« Last Edit: October 15, 2015, 08:31:08 PM by Cortex »

pieceofcheese87

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Re: jtool - a new RMJ-type thing
« Reply #10 on: October 15, 2015, 08:39:01 PM »
Here's an I wanna be the Venus skin

https://www.mediafire.com/download/9112d02ccsf5vct
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patrickgh3

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Re: jtool - a new RMJ-type thing
« Reply #11 on: October 15, 2015, 08:51:16 PM »
Thank you Derf, Kady, and everyone else who's given me kind words. It means a lot.

As for custom player sprites, I don't think I'm gonna implement them in an official release. If you want, you can edit the source and use your custom player sprite. Features like this, although neat, would clutter up the UI and make the tool feel bloated. However, I do have a lot of these kind of features on my radar, so small features like this are not out of the question.

EDIT: I just realized that it would be relatively easy to just tack on custom player sprites to a skin. I may or may not do this.

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Re: jtool - a new RMJ-type thing
« Reply #12 on: October 15, 2015, 09:25:29 PM »
Earlier I had the idea that you could implement a way to separate the size of a visible grid from the size of the grid you are using to place objects. As a person who doesn't use anything above an 8*8 pixel grid, enabling the grid for placing stuff really doesn't help at all since all I can see are just lines all over the place; having it so I can see a 16*16 pixel grid while placing objects on a 4*4 pixel grid would personally help me out, and maybe others too, as I can have a reference point for where things in the room are and still be able to see the room.

Of course, I haven't actually used this yet, so if visible grids aren't a thing and aren't gonna be a thing, ignore this.

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Re: jtool - a new RMJ-type thing
« Reply #13 on: October 15, 2015, 10:24:51 PM »
Die To The Spike theme! Spriting it was painful... Courtesy to Yoyoyodude1 for original game.

DL: https://www.dropbox.com/s/82m889nj9ynt7v2/yoyospike.zip?dl=0
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Re: jtool - a new RMJ-type thing
« Reply #14 on: October 28, 2015, 05:50:45 AM »
 :atkWut: VERY GREAT!!!
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