Author Topic: I Wanna Be The Studio Engine YoYoYo Edition  (Read 49505 times)

Archee

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #15 on: August 30, 2015, 05:59:53 AM »
You can add environment_get_variable("COMPUTERNAME") to the checksum as an option to prevent sharing save files. :Kappa:

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #16 on: September 01, 2015, 01:08:57 AM »
Alright, I just uploaded v0.8 of the engine with a lot of minor changes/fixes. Getting closer to the engine being fully complete!

lawatson

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #17 on: September 01, 2015, 01:24:06 AM »
Awesome shit. Can't wait for the full product.
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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #18 on: September 01, 2015, 03:13:40 AM »
Looking forward to it!

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #19 on: September 02, 2015, 02:40:55 AM »
Ok, another engine update! (I'm making progress on this faster than I thought I would. :Kappa:)
I did a title screen overhaul with a completely new menu based off of the KS engine that has options and rebindable controls.

One thing I'm not sure for the menu design is whether or not to use the player's set controls or the default controls (Shift,Z,Up,Down,Left,Right,etc.) for controlling the menus. Right now I have it coded to always use the default controls for the menus, even if the player changed them for the game itself. This is so that you can always navigate the menus even if you screw up your controls binds somehow. Let me know if you guys think this is the best way to handle it or if the menus should use the player's set controls.
I also plan to hopefully add mouse support to the menus for people who prefer that.

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #20 on: September 04, 2015, 01:22:40 AM »
There seems to be a bug whereas whenever you exit the fullscreen mode, the view(s) become smaller than the standard 800x608 view(s). Just felt I should address this.

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #21 on: September 04, 2015, 04:57:45 AM »
Just posted another engine update up to v1.0 with the last few main features and fixes I wanted to put in such as having a debug overlay and a sample avoidance (made by Stinkycheeseone890!).
At this point I can say the engine is pretty much complete. There will probably be some minor updates and bug fixes in the future, but I'm probably gonna be done working on this for a little while unless there are problems people find that I need to fix.

There seems to be a bug whereas whenever you exit the fullscreen mode, the view(s) become smaller than the standard 800x608 view(s). Just felt I should address this.
Can you get a screenshot of this? I've never seen this happen before.

lawatson

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #22 on: September 04, 2015, 06:54:41 AM »
Goddamn, v1.0 is here. I'll just confirm the differences between studio and then maybe I'll install it and take your engine for a test drive. Awesome work, you really are a good programmer.
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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #23 on: September 04, 2015, 12:58:00 PM »
That was fast!
Thanks for the great engine yoyo, will definitely recommend

Katz

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #24 on: September 04, 2015, 01:59:23 PM »
Can you get a screenshot of this? I've never seen this happen before.



(Mind you, this may have only happened because I have installed a windows partition into a Macbook, henceforth seeing these bugs on regular pc's isn't common to begin with. Just to keep in mind + not to get overworked for).

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #25 on: September 04, 2015, 06:41:33 PM »
Can you get a screenshot of this? I've never seen this happen before.
(Mind you, this may have only happened because I have installed a windows partition into a Macbook, henceforth seeing these bugs on regular pc's isn't common to begin with. Just to keep in mind + not to get overworked for).
I'm not really sure what the issue is, the game view looks fine to me.
Is the game window itself getting smaller or  something? If so it's probably a Windows or GameMaker Studio issue involved with window scaling that I can't really do anything about.

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #26 on: September 06, 2015, 09:02:33 PM »
You're quick with the updates, it's still a great engine, I recommend.

trollathon

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #27 on: September 08, 2015, 09:12:34 PM »
Awesome work, but is there a way to transfer levels from older version of the engine into the newer one?

Kyir

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #28 on: September 09, 2015, 09:54:21 AM »
You could either export the rooms/objects via GMS and then import them to the next version or just copy the relevant changes in the code to the older world. The first way requires that you delete a bunch of duplicates, while the latter is just time consuming.

YoYoYoDude1

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Re: I Wanna Be The Studio Engine YoYoYo Edition
« Reply #29 on: September 09, 2015, 05:32:07 PM »
Awesome work, but is there a way to transfer levels from older version of the engine into the newer one?
Yeah you can puts things you made in the older version into the newer version by dragging and dropping the resource files you made from your original project into the newer engine or right clicking in the resources folders in the newer engine and using "Add Existing".
This can be pretty tedious but there's not an easier way as far as I'm aware.