Fangames > Engines

I Wanna Be The Studio Engine YoYoYo Edition

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YoYoYoDude1:
Hey guys, so I made a test version of a new engine for GMS 2 if anyone got into the beta and wants to mess around.

Keep in mind there are several missing features and minor issues. There also might be some bugs as I'm getting used to the new interface/functions and made this really quickly and a bit messily. This is just meant to be a test version for people who want to try out fangame development in GMS 2. I'll be working on a full version from scratch when GMS 2 is out of beta.

Download

PiranhaTooth:
Messed around for around 30 minutes using it, all seems well on win10 (i don't know if you use win10 or not). I didn't notice any lag, but then again it's not like i was doing anything resource intensive... You got the thumbs up from me, though. Nice job.

YoYoYoDude1:
Alright so I just uploaded a minor update to the engine (v1.42) with a few small changes. This is likely going to be the last update to the engine unless some bugs pop up as I'm going to move over to making a GMS 2 version very soon.

YoYoYoDude1:
Actually, I decided to put up another update to the engine (v1.50) which contains a bunch of fixes and tweaks that are carried over from things I added/changed when working on the GMS2 engine.

Dacelo:
There are some code errors in both versions

Normal:
In script scrSaveGame line 83 pos 6: Unknown function or script: ds_map_secure_save
In script scrLoadGame line 15 pos 20: Unknown function or script: ds_map_secure_load
In object objWorld, even User Defined 0, action 1 at  line 3: Unknown function or script: audio_sound_get_gain
In object objDifficultyMenu, event Create, action 1 at line 30: Unknown function or script: ds_map_secure_load

Lite:
In object objWorld, event User Defined 0, action 1 at line 3: Unknown function or script: audio_sound_get_gain
In object objDifficultyMenu, even create, action 1 at line 38: Unknown function or script: is_undefined

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