Fangames > User-Made Creations

I wanna be the only level

<< < (2/2)

Derf:

--- Quote from: Kyir on August 03, 2015, 04:00:24 PM ---
--- Quote from: Katz on August 03, 2015, 03:16:05 PM ---More originality == the better the game is. You don't really have to make a repetitive shtick in order for people to more or less like your game. After all its what it takes of your creativity to make a good game, as you can clearly see. Keep at it.

--- End quote ---

I don't think that's really the case. People are generally comforted by familiarity, and the huge portion of what makes fangames what they are is repetition of key elements. Moving with FGHT and jumping with the Print Screen key would be original, but it's cumbersome and pointless originality. That's not to say that there should be no innovation at all, but I would posit that what people really want in fangames is largely visual polish and solid platforming/bosses over ten million new gimmicks.

(sorry for derailing the thread, see my first comment for thoughts on the game)

--- End quote ---
No that's what you want Kyir. There are many people out there who do want innovation and originality and people like you who don't shouldn't stop them. You enjoy repetition clearly, as do many others and there's nothing wrong with that, but for a lot of us fangames are becoming stale and if people like Yoburg want to experiment you shouldn't be trying to stop them. It's personal preference and you shouldn't be encouraging someone to stop going in the direction they're going in. Great strawman by the way, obviously I'm not calling for originality for the sake of it or for pointless annoying gimmicks, but there are plenty of new and fun ideas out there waiting to be created. FYI, you can have solid platforming, solid bosses and visual finesse at the same time as new gimmicks and original concepts. Just because you're too scared to stop using the crutch of jump refreshers doesn't mean other people aren't capable enough to go out there and create something new and interesting.

Kyir:
Wow, you got personal really fast there. I'm glad you understand me well enough to have decided that I'm unable to separate what I want from what I see as a general trend, especially after calling me out on strawmanning. I don't use jump refreshers because I think they're perfect, I use them because I enjoy using them. As you might note, I simply said I hope that Yoberg goes in a direction that is more traditional (in terms of fangames) than copying a flash game in the future, whereas you seem to have read me as demanding that he do so. He should do whatever he enjoys. I was simply stating my reaction to it.

As to your argument: if you examine a few of the most popular fangames (let's just say Boshy and KTG,) I think you'll see that a lot of games following them have trended towards using the same sorts of mechanics such as jump refreshers, laser gating, gravity flips, etc. Since we can safely assume that they aren't just because the code is easily available (because as far as I've seen, it isn't,) the more reasonable conclusion to draw would be that the creators of the next generations of games enjoyed playing them in previous games and tried to improve on them. For example: I would argue that I Wanna Find My Destiny's laser gating draws heavily on KTGs (although this is completely based on personal observation.) Destiny also uses a wide variety of other gimmicks that I would not personally call original per-say, but is one of the most well-recieved fangames (9.4 on Delicious Fruit out of 9 reviews, which is a fairly big sample size when it comes to data around here.) NANG is another game that uses a wide variety of time-tested gimmicks (gravity manipulation, conveyors, etc.,) and twists them into less standard forms (triple jump as an evolution of jump refreshing, for example.) It currently has a 9.4 after 14 reviews on Delicious Fruit. The originality within both of these games, and there is a lot, is more concentrated on polish and graphical flourishes, as well as the combination of a wide variety of mechanics into small sections (again, based on my observation.)

I would conclude from this that the community tends to enjoy the recombination of familiar gimmicks over brand new ones, though I would be more than willing to hear an argument from you that is less emotional and based on personal attacks.

infern0man1:
I'm going to have to intervene here; if you want to debate on the topic at hand, continue in a new thread please.

nops:
is there a written solution of the game? i've been stuck at the bored+8 screen for a while (the buttons won't open the gate), is there something obvious i'm missing?  :atkCry:

just_another_Guy:
If you're not on windowed mode, the mirror gimmick in the final boss gets fucked up, which sucks cause I'm used to playing fangames fullscreen. Other than that, great game, really enjoyed it.

Navigation

[0] Message Index

[*] Previous page

Go to full version